🤖 ManaHive AI
Equivalent cards to Drogskol Reaver (blue/white Spirit creatures with life-gain or card draw effects) are:
1. Spirit of the Labyrinth — White Spirit, restricts card draw (not as strong, but same colors/type).
2. Geist of Saint Traft — Blue/White Spirit, flying, but makes tokens instead of care about lifegain/card draw.
3. Linvala, Shield of Sea Gate — Blue/White Angel Wizard, similar colors, offers protection rather than lifegain/draw.
4. Archangel of Thune — White, lifegain synergy, though not blue or spirit.
5. Ephara, God of the Polis — Blue/White, not a Spirit but gives card draw for creatures.
6. Thassa, Deep-Dwelling — Blue, indestructible and card advantage potential.
None have the exact attribute mix—Drogskol Reaver is uniquely strong. Closest options are mostly blue-white spirits focusing on flying or other card advantage, but none combine double strike, lifelink, and card draw.
7 Results
Archangel of Thune
Drogskol Reaver
Ephara, God of the Polis
Geist of Saint Traft
Linvala, Shield of Sea Gate
Spirit of the Labyrinth
Thassa, Deep-Dwelling
Archangel of Thune #2430 Creature — Angel
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| Rarity: | Mythic |
| Converted Cost: | 5 |
| Power/Toughness: | 3/4 |
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| Layout: | Normal |
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Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1counteron each creature you control.Drogskol Reaver #137 Creature — Spirit
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| Rarity: | Mythic |
| Converted Cost: | 7 |
| Power/Toughness: | 3/5 |
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| Layout: | Normal |
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Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.Ephara, God of the Polis #145 Legendary Enchantment Creature — God
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | 6/5 |
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Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.Geist of Saint Traft #62 Legendary Creature — Spirit Cleric
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| Rarity: | Mythic |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.Linvala, Shield of Sea Gate #368 Legendary Creature — Angel Wizard
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 3/3 |
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Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.Spirit of the Labyrinth #27 Enchantment Creature — Spirit
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 3/1 |
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Each player can't draw more than one card each turn.Thassa, Deep-Dwelling #THB-71 Legendary Enchantment Creature — God
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | 6/5 |
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| Layout: | Normal |
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