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"Find me cards equivalent to: Earthshape"

Equivalent cards to Earthshape (White, Instant, similar protection/effect):
1. Make a Stand — Instant, white, gives creatures indestructible until end of turn. (Doesn't grant hexproof but similar protection)
2. Unbreakable Formation — Instant, white, creatures get indestructible, and can buff if cast in main phase.
3. Heroic Intervention — Instant, green, gives hexproof and indestructible (not white but similar effect).
4. Earthshape — (your requested card, as per instructions)

White usually gives indestructible, rarely hexproof; closest legal equivalents focus on indestructible.

Found Cards

4 Results

Earthshape

Heroic Intervention

Make a Stand

Unbreakable Formation

Earthshape #67 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Earthbend

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 14.99 USD / 7.99 USD
    Tcgplayer 7.31 USD / 6.8 USD
    Cardmarket / 5.25 EUR 6.9 EUR
    Manapool 7.57 USD / 6.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.

    Heroic Intervention #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price
    Manapool 8.85 USD / 12.49 USD
    Cardkingdom / 12.99 USD 12.99 USD
    Cardmarket 6.24 EUR / 7.61 EUR
    Tcgplayer / 7.9 USD 7.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Make a Stand #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.12 EUR / 0.35 EUR
    Cardkingdom / 1.49 USD 0.39 USD
    Tcgplayer 0.16 USD / 0.37 USD
    Manapool / 0.47 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)

    Unbreakable Formation #7052 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unbreakable Formation affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain indestructible or vigilance and they won't get a +1/+1 counter.
  • Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.
  • If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 2.99 USD
    Manapool / 1.87 USD 1.33 USD
    Tcgplayer 1.64 USD / 1.89 USD
    Cardmarket / 2.34 EUR 1.77 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.