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"Find me cards equivalent to: Eldritch Immunity"

Equivalent cards to Eldritch Immunity (colorless, instant, grants protection) are:
1. Spectral Shift — Instant, colorless, changes color words on a card (not exactly the same, but interacts with protection and color mechanics).
2. Not of This World — Tribal Instant — Eldrazi, colorless, counters a spell or ability targeting a permanent you control (has a similar protection feel).
3. Rebuff the Wicked — Instant, white, protects a permanent (not colorless, but closest in function).
4. Teferi's Protection — Instant, white, grants protection (not colorless).

Note: No official colorless instant grants protection from each color. Eldritch Immunity is unique, but the closest for Eldrazi/colorless themes is Not of This World.

Found Cards

5 Results

Eldritch Immunity

Not of This World

Rebuff the Wicked

Spectral Shift

Teferi's Protection

Eldritch Immunity #33 Kindred Instant — Eldrazi

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Kindred
  • Instant
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • Overload doesn't change when you can cast the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Manapool / 20.86 USD 8.13 USD
    Cardmarket 4.73 EUR / 2.98 EUR
    Tcgplayer 10.04 USD / 20.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gains protection from each color until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Not of This World #807 Kindred Instant — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Kindred
  • Instant
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability targets you, but not a permanent you control, you can't cast Not of This World targeting it.
  • Not of This World doesn't check whether the targets of the spell or ability it's targeting are currently legal for that spell or ability, only who controls them and what their power is. For example, say a player casts Forked Bolt targeting you and a creature you control. If, in response, another spell or ability causes that creature to gain shroud, then you can still cast Not of This World targeting Forked Bolt.
  • Not of This World's first ability checks the current state of the targets of the spell or ability it's targeting to determine whether one of them is a permanent you control. For example, say a player casts Forked Bolt targeting you and a creature you control. If, in response, another spell or ability causes that creature to no longer be under your control, then you can't cast Not of This World targeting Forked Bolt. Alternately, if you cast Not of This World targeting Forked Bolt and, in response, another spell or ability causes that creature to no longer be under your control, Not of This World won't resolve when it tries to resolve for having an illegal target.
  • Not of This World's second ability checks the current state of the targets of the spell or ability it's targeting to determine whether one of them is a creature you control with power 7 or greater. This check is made as you cast Not of This World, before you activate mana abilities. It doesn't matter what the power of the creature was at the time the targeted spell or ability was cast.
  • The spell or ability you target with Not of This World may have any number of targets, as long as one of them is a permanent you control.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardkingdom 7.99 USD
    Manapool 5.42 USD
    Tcgplayer 6.11 USD
    Cardmarket 3.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

    Rebuff the Wicked #35 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the permanent you control targeted by the target spell leaves the battlefield, that spell is no longer a legal target for Rebuff the Wicked. On the other hand, if that targeted permanent becomes an illegal target for the target spell but remains on the battlefield under your control, the target spell is still a legal target for Rebuff the Wicked.
  • Rebuff the Wicked can target a spell that has multiple targets, as long as at least one of those targets is a permanent you control.
  • Prices

    Seller Price
    Cardkingdom 7.99 USD / 22.99 USD
    Cardmarket 3.53 EUR / 10.5 EUR
    Manapool / 17.42 USD 4.54 USD
    Tcgplayer 5.77 USD / 22.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell that targets a permanent you control.

    Spectral Shift #37 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • Because of updated targeting rulings, it’s possible to target the same spell or permanent with both abilities when cast with Entwine.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 6.11 USD
    Cardmarket 0.4 EUR / 1.96 EUR
    Cardkingdom / 3.99 USD 0.99 USD
    Manapool / 2.02 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)

    Teferi's Protection #51 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • ---------- The following rulings focus on the "protection from" keyword ----------
  • ---------- The following rulings focus on the phasing keyword ----------
  • ---------- The following rulings focus on what it means if your life total can't change ----------
  • A permanent phasing out causes a spell or ability on the stack to have an illegal target if it targets that permanent. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
  • Any continuous effects with a "for as long as" duration such as that of Mathas, Fiend Seeker ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
  • Any creatures that phase in under your control as your next untap step begins will be able to attack and pay a cost of {T} during that turn.
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Banishing Light, won't happen when a permanent phases out.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • Each Aura and Equipment that phases out attached to a permanent that's phasing out phases in with that permanent and still attached to it.
  • Each Aura and Equipment you control attached to a permanent that isn't phasing out phases in attached to that permanent if it can still be attached to that permanent. If not, it phases in unattached. An Aura that phases in unattached will be put into its owner's graveyard as a state-based action. The same is true with Auras attached to players.
  • Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will apply and end up replacing the event with nothing.
  • Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life. The same is true for effects that would replace having you lose life with some other event.
  • Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen.
  • If a cost includes causing you to gain life (like the alternative cost of an opponent's Invigorate does), that cost can't be paid.
  • If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. 2) Auras can't be attached to that player. 3) That player can't be the target of spells or abilities.
  • If a token is phased out, it will phase in as your next untap step begins. This is a change from previous rules.
  • If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.
  • If an effect would set your life total to a certain number that's different than your current life total, that part of the effect won't do anything.
  • If you gain control of another player's permanent and it phases out, if the duration of the control-change effect expires before it phases in, that permanent phases in under that other player's control as your next untap step begins. If you leave the game before your next untap step, it phases in as the next untap step begins after your turn would have begun.
  • If your untap step is somehow skipped as your next turn begins, your phased-out permanents won't phase in until the next untap step you actually have, but you'll no longer have protection from everything and your life total can change again.
  • Nothing other than the specified events are prevented or illegal. An effect that doesn't target you could still cause you to discard cards, for example. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented.
  • Permanents that phase out with counters phase in with those counters.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters" abilities to trigger.
  • Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. In this case, because your life total also can't change, that damage has any other effects that it may have aside from causing you to lose that much life (such as effects from lifelink or infect) and triggers and effects can see that damage was dealt even though your life total didn't change.
  • Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
  • You can't pay a cost that includes the payment of any amount of life other than 0 life.
  • Prices

    Seller Price
    Tcgplayer 33.88 USD / 40.32 USD
    Cardkingdom 44.99 USD / 49.99 USD
    Cardmarket 28.61 EUR / 31.04 EUR
    Manapool / 42.72 USD 37.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.