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"Find me cards equivalent to: Electric Seaweed"

Equivalent cards to Electric Seaweed (Red, Creature — Plant Wall, Defender, haste, ping ability, death trigger) are:
1. Thermo-Alchemist — Red, defender, {T}: Deals 1 damage to each opponent.
2. Firebrand Archer — Red, deals 1 damage to each opponent on noncreature spell cast.
3. Wall of Bloodfire — Red, defender, sacrifice: Deals 2 damage to any target (Wall of Bloodfire is the closest red Wall that pings).
4. Lava-Field Overlord — Red, enters: deals damage to each creature.
5. Electric Seaweed — Your search card.


Reason:
There aren’t any exact matches, but above are red creatures with similar mechanics (defender, pings, enters/death triggers). Red doesn’t get many Walls (notably ones with haste and pings), so these are nearest functional equivalents.

Found Cards

4 Results

Electric Seaweed

Firebrand Archer

Lava-Field Overlord

Thermo-Alchemist

Electric Seaweed #23 Creature — Plant Wall

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/4
Types:
  • Creature
  • SubTypes:
  • Plant
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.42 EUR
    Tcgplayer 0.72 USD
    Manapool / 1.04 USD 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. : This creature deals 1 damage to any target.

    Firebrand Archer #92 Creature — Human Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Firebrand Archer’s ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • In a Two-Headed Giant game, Firebrand Archer’s ability causes it to deal a total of 2 damage to the opposing team.
  • Prices

    Seller Price
    Manapool 0.15 USD / 2.51 USD
    Cardkingdom 0.39 USD / 4.99 USD
    Tcgplayer 0.21 USD / 6.37 USD
    Cardmarket / 3.26 EUR 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.

    Lava-Field Overlord #60 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 9
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Assist Flying

    Rules

  • Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text.
  • If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic.
  • Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color.
  • You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.11 USD / 0.43 USD
    Cardmarket 0.12 EUR / 0.47 EUR
    Manapool / 0.51 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Assist (Another player can pay up to of this spell's cost.) Flying When this creature enters, it deals 4 damage to target creature an opponent controls.

    Thermo-Alchemist #162 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • In a Two-Headed Giant game, Thermo-Alchemist’s activated ability deals 1 damage to each of your opponents, resulting in the opposing team losing 2 life.
  • Thermo-Alchemist’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Players can cast spells and activate abilities (such as Thermo-Alchemist’s own activated ability) after the triggered ability resolves but before the spell that caused it to trigger does.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.31 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.