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"Find me cards equivalent to: Elementalist Adept"

Cards equivalent to Elementalist Adept (U, Creature — Human Wizard, Flash, Prowess):

  • Fogwalker (U, Creature — Illusion, Flash)
  • Ninja of the Deep Hours (U, Creature — Human Ninja, Flash-like via Ninjutsu)
  • Spellstutter Sprite (U, Creature — Faerie Wizard, Flash)
  • Cloudkin Seer (U, Creature — Elemental Wizard, draws a card)
  • Soulblade Djinn (U, Creature — Djinn, Prowess for all your creatures)

None have both Flash and Prowess in blue, but these listed share most attributes. Elementalist Adept is included for reference.

Found Cards

6 Results

Cloudkin Seer

Elementalist Adept

Fogwalker

Ninja of the Deep Hours

Soulblade Djinn

Spellstutter Sprite

Cloudkin Seer #25 Creature — Elemental Wizard

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, draw a card.

    Elementalist Adept #36 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Prowess

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.05 USD / 0.12 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.03 EUR / 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Fogwalker #70 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Skulk

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skulk (This creature can't be blocked by creatures with greater power.) When this creature enters, target creature an opponent controls doesn't untap during its controller's next untap step.

    Ninja of the Deep Hours #21 Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.
  • The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won't normally deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price
    Manapool 1.42 USD
    Cardmarket 1.65 EUR
    Tcgplayer 2.31 USD
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

    Soulblade Djinn #75 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Any spell you cast that doesn’t have the type creature will cause Soulblade Djinn’s ability to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause the ability to trigger. Playing a land also won’t cause it to trigger.
  • Soulblade Djinn’s ability goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer 0.17 USD / 0.23 USD
    Cardmarket 0.18 EUR / 0.39 EUR
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

    Spellstutter Sprite #65 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • The value of X needs to be determined both when the ability triggers (so you can choose a target) and again when the ability resolves (to check if that target is still legal). If the number of Faeries you control has decreased enough in that time to make the target illegal, Spellstutter Sprite’s ability won’t resolve (and the targeted spell will resolve as normal).
  • Prices

    Seller Price
    Cardmarket 4.6 EUR / 7.14 EUR
    Tcgplayer 6.16 USD / 7.4 USD
    Cardkingdom 5.49 USD / 11.99 USD
    Manapool 3.7 USD / 13.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters,countertarget spell with mana value X or less, where X is the number of Faeries you control.