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AI 🤖 Find me cards equivalent to: Ellywick Tumblestrum Emblem

Equivalent cards to the Ellywick Tumblestrum emblem (which gives creatures trample and lets you fetch creatures from the graveyard when they deal combat damage):
1. Deadbridge Chant (Black-Green): Mills and can return creatures from graveyard to hand each turn.
2. Oversold Cemetery (Black): Returns a creature from graveyard to hand each upkeep.
3. Pathbreaker Ibex (Green): Grants trample and boosts creatures (synergizes with trample themes).
4. Garruk's Uprising (Green): Grants trample to your creatures.


Reason:
No card gives exactly the same emblem effect, but these fit the trample and graveyard-recursion themes in green/black.

Results:

Deadbridge Chant #63 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Because the last ability doesn't target any card in your graveyard, any card put into your graveyard in response to the ability may be chosen.
  • Each card in your graveyard must have an equal chance of being chosen. Assigning them each a number and rolling a die is an easy way to do this. In formats that allow you to rearrange your graveyard—including Standard, Modern, and Return to Ravnica block Limited formats, you may also shuffle your graveyard face down and choose a card at random.
  • The card is chosen at random as the ability resolves. If any player responds to the ability, that player won't yet know what card will be chosen.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 4.39 USD
    Cardmarket 0.66 EUR / 3.15 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters,millten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

    Ellywick Tumblestrum #181a Legendary Planeswalker — Ellywick

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ellywick
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The emblem grants trample and haste even if you haven't completed a dungeon.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 10.05 USD
    Cardmarket 5.01 EUR
    Cardkingdom 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Venture into the dungeon. (Enter the first room or advance to the next room.)
    −2 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
    −7 You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

    Garruk's Uprising #159 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
  • If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
  • The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • Prices

    Seller Price
    Tcgplayer 2.27 USD
    Cardmarket 0.9 EUR
    Cardkingdom 0.99 USD
    Cardsphere 1.8 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

    Oversold Cemetery #160 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Oversold Cemetery’s ability will check your graveyard as your upkeep begins, before any player has the opportunity to take any actions. If you have fewer than four creature cards in your graveyard at that time, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you have fewer than four creature cards in your graveyard at that point, the ability won’t have any effect.
  • Prices

    Seller Price
    Tcgplayer 4.31 USD / 30.14 USD
    Cardmarket 1.94 EUR / 13.1 EUR
    Cardkingdom 2.79 USD
    Cardsphere 4 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

    Pathbreaker Ibex #101 Creature — Goat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this creature's power is negative as its ability resolves, X is considered to be 0.
  • If the greatest power among creatures you control is negative as this creature’s ability resolves, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer 42.58 USD
    Cardkingdom 49.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

    Deadbridge Chant Enchantment Normal - ~$1.74

    Ellywick Tumblestrum Legendary Planeswalker — Ellywick Normal - ~$7.02

    Garruk's Uprising Enchantment Normal - ~$1.49

    Oversold Cemetery Enchantment Normal - ~$9.38

    Pathbreaker Ibex Creature — Goat Normal - ~$46.29

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