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"Find me cards equivalent to: Ember Swallower"

Equivalent cards to Ember Swallower (creature, red, with a land destruction/monstrous effect):
1. Inferno Titan – Red, Creature, can deal damage that can be directed at lands or players.
2. Embermaw Hellion – Red, Creature, improves red damage.
3. Terra Ravager – Red, Creature, has land destruction synergy.
4. Obsidian Fireheart – Red, Creature, damages lands and land destruction themes.


Reason: True monstrosity with land sacrifice is unique to Ember Swallower, but these red Elementals or similar creatures have effects involving land or heavy red abilities.

Found Cards

5 Results

Ember Swallower

Embermaw Hellion

Inferno Titan

Obsidian Fireheart

Terra Ravager

Ember Swallower #120 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • When the last ability resolves, the active player will choose three lands they control, then each other player in turn order will do the same. Then all of those lands are sacrificed at the same time.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.06 EUR / 0.22 EUR
    Tcgplayer 0.11 USD / 0.32 USD
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.

    Embermaw Hellion #141 Creature — Hellion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Hellion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Embermaw Hellion’s last ability doesn’t cause Embermaw Hellion to deal damage; it affects the amount of damage dealt by the original red source.
  • If the player or permanent being dealt damage is also affected by a damage prevention effect, that player or the controller of that permanent can apply that effect and Embermaw Hellion’s effect in any order. If all of the damage is prevented, Embermaw Hellion’s effect can’t apply to it.
  • Multiple Embermaw Hellions are cumulative. If you control two of them, you’ll add 2 to the damage dealt by another red source you control. In this case, you would also add 1 to the damage dealt by either Embermaw Hellion.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.52 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket 0.28 EUR / 0.64 EUR
    Tcgplayer 0.31 USD / 1.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

    Inferno Titan #224 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You divide the damage as you put Inferno Titan's triggered ability on the stack, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you put the ability on the stack, you choose whether to have it deal 3 damage to a single target, 2 damage to one target and 1 damage to another target, or 1 damage to each of three targets.)
  • Prices

    Seller Price
    Manapool / 4.15 USD 4.3 USD
    Cardkingdom 3.99 USD / 5.99 USD
    Cardmarket / 4.43 EUR 3.89 EUR
    Tcgplayer 4.07 USD / 4.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

    Obsidian Fireheart #140 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land with a blaze counter on it is an illegal target for this ability. You may activate the ability targeting a land, then activate the ability in response to itself targeting the same land. Although the first ability to resolve will put a blaze counter on that land, the second ability to resolve won’t resolve.
  • As the reminder text indicates, whether the targeted land has the triggered ability that’s been granted to it depends only on whether it has a blaze counter on it, not on whether Obsidian Fireheart is still on the battlefield.
  • If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn.
  • If all blaze counters on a land are moved to a different land, the triggered ability doesn’t follow them. The first land no longer has the ability because it no longer has a blaze counter on it. The second land doesn’t have the ability because Obsidian Fireheart didn’t target it.
  • The ability gained by the land triggers at the beginning of the upkeep of the land’s controller, not the beginning of the upkeep of Obsidian Fireheart’s controller. The player who controls the land at the time the ability triggers is the one who’s dealt damage.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket / 2.79 EUR 0.68 EUR
    Manapool / 6.18 USD 0.75 USD
    Tcgplayer / 7.1 USD 0.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a blazecounteron target land without a blazecounteron it. For as long as that land has a blazecounteron it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)

    Terra Ravager #126 Creature — Elemental Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Count the number of lands the defending player controls when the ability resolves to determine the value of X.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket / 0.12 EUR 0.1 EUR
    Manapool 0.15 USD
    Tcgplayer 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.