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"Find me cards equivalent to: Emeria Captain"

Equivalent cards to Emeria Captain (White, Ally, flying, uses +1/+1 counters):
1. Tajic, Blade of the Legion (White, indestructible, grows on attack, but not an Ally)
2. Kabira Outrider (White, Ally, gives temporary +1/+1 to a creature per Allies)
3. Joraga Bard (Not flying, but White Ally with a party ability)
4. Ondu Cleric (White Ally, life gain per Allies, not flying or counters)

There isn't a perfect match with all keywords, but Kabira Outrider and Joraga Bard are closest for Ally synergy. White Allies with scaling effects are limited.

Found Cards

5 Results

Emeria Captain

Joraga Bard

Kabira Outrider

Ondu Cleric

Tajic, Blade of the Legion

Emeria Captain #11 Creature — Angel Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Angel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • Because Emeria Captain receives its +1/+1 counters from a triggered ability rather than a replacement effect, players may take actions while that triggered ability is on the stack and Emeria Captain’s toughness is just 1.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.11 EUR / 0.28 EUR
    Tcgplayer / 0.16 USD 0.04 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance When this creature enters, put a +1/+1counteron it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Joraga Bard #166 Creature — Elf Rogue Bard Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Rogue
  • Bard
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability affects only Allies you control at the time the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.89 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.06 EUR / 0.38 EUR
    Manapool / 0.31 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.

    Kabira Outrider #18 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
  • The bonus is determined only as Kabira Outrider’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.13 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.07 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Ondu Cleric #30 Creature — Kor Cleric Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Cleric
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability counts the number of Allies you control as it resolves.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.69 USD
    Cardmarket 0.29 EUR / 1.58 EUR
    Manapool / 6.88 USD 0.78 USD
    Tcgplayer / 6.81 USD 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.

    Tajic, Blade of the Legion #107 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
  • The effects of battalion abilities vary from card to card. Read each card carefully.
  • The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.26 USD
    Cardkingdom 0.49 USD / 1.99 USD
    Cardmarket 0.33 EUR / 1.36 EUR
    Tcgplayer 0.42 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.