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"Find me cards equivalent to: Enduring Innocence"

Equivalent cards to Enduring Innocence (White, Enchantment/Creature, small-creature synergy, card draw, recursion):

  • Welcoming Vampire — Draws cards when small creatures enter.
  • Rumor Gatherer — Scry/draw when small creatures enter.
  • Elenda and Azor — Draw with lifelink synergy.
  • Promise of Bunrei — Dies, creates tokens (death trigger, white enchantment).
  • Ethereal Investigator — White/blue, makes tokens and draws.
  • Luminous Broodmoth — Dies, returns creatures (recursion, white).
  • Rally the Ranks — White anthem synergy; not a perfect match, but tribe-supportive.
  • Enduring Innocence — The original card for comparison.

No card has all the abilities, but these are the closest in function and color.

Found Cards

8 Results

Elenda and Azor

Enduring Innocence

Ethereal Investigator

Luminous Broodmoth

Promise of Bunrei

Rally the Ranks

Rumor Gatherer

Welcoming Vampire

Elenda and Azor #6 Legendary Creature — Vampire Knight Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Ward

    Rules

  • As the last ability resolves, you choose whether to pay 4 life. You can’t pay it more than once to create additional Vampire Knight tokens.
  • You choose the value of X as the first triggered ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.55 USD / 0.59 USD
    Manapool 0.31 USD / 0.46 USD
    Cardkingdom 1.79 USD
    Cardmarket 0.48 EUR / 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, ward Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

    Enduring Innocence #6p Enchantment Creature — Sheep Glimmer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Sheep
  • Glimmer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • A token that's a copy of Enduring Innocence won't return to the battlefield when its last ability resolves.
  • Enduring Innocence's second ability checks the power of the other creatures only at the moment they enter. If a creature enters with counters, those counters are included. If a creature's power is 2 or less when it enters but becomes greater than 2 while Enduring Innocence's second ability is still on the stack, you'll still draw a card when the ability resolves.
  • If a nontoken permanent that's a copy of Enduring Innocence dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.
  • Sheep and Glimmer are both creature types. Enduring Innocence won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.
  • Prices

    Seller Price
    Manapool / 5.12 USD 4.09 USD
    Cardkingdom 6.49 USD / 8.99 USD
    Tcgplayer 3.94 USD / 5.03 USD
    Cardmarket / 4.3 EUR 3.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

    Ethereal Investigator #12 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Investigate

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.41 USD
    Cardmarket 0.51 EUR
    Cardkingdom 0.99 USD
    Manapool 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

    Luminous Broodmoth #21p Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Luminous Broodmoth dies after losing flying but not losing its triggered ability, its ability will trigger for itself.
  • If Luminous Broodmoth dies at the same time as a creature without flying, its ability triggers for that creature.
  • If a merged creature dies and that creature didn't have flying, each card that was part of that merged creature is returned to the battlefield. Each one has a flying counter on it.
  • Luminous Broodmoth's ability triggers if a token creature without flying dies, but the token won't be returned to the battlefield. If that token was a merged creature, any cards that were part of it will be returned to the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 5.74 USD 4.42 USD
    Cardkingdom / 8.99 USD 4.99 USD
    Manapool / 5.48 USD 3.31 USD
    Cardmarket / 6.92 EUR 2.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flyingcounteron it.

    Promise of Bunrei #96 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Promise of Bunrei's ability will trigger multiple times if multiple creatures die at once, but it will only be sacrificed once. You'll get only four Spirit tokens.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.3 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When a creature you control dies,sacrificethis enchantment. If you do, create four 1/1 colorless Spirit creature tokens.

    Rally the Ranks #20s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Rally the Ranks leaves the battlefield that turn.
  • You must choose an existing creature type, such as Hippo or Hellion. You can’t choose card types (e.g., artifact) or supertypes (e.g., snow).
  • Prices

    Seller Price
    Manapool 1.27 USD
    Cardmarket 1.42 EUR
    Tcgplayer 1.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.

    Rumor Gatherer #29 Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.53 USD
    Cardkingdom 0.99 USD / 1.49 USD
    Tcgplayer / 0.95 USD 0.68 USD
    Cardmarket / 0.44 EUR 0.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Cardmarket 3.43 EUR
    Cardkingdom 5.49 USD
    Manapool 3.67 USD
    Tcgplayer 3.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.