🤖 ManaHive AI
"Find me cards equivalent to: Energy Arc"
Energy Arc itself is unique, but similar cards in blue and/or white include:
1. Illusionist's Gambit (U, U) – Prevents combat damage and untaps creatures, but affects all attacking creatures.
2. Rootborn Defenses (2W) – Prevents damage by giving creatures indestructible, but doesn’t untap.
3. Eerie Interlude (2W) – Exiles creatures, preventing damage, but doesn’t untap.
4. Dovin's Veto (WU) – Same colors, not similar effect (counterspell).
5. Turnabout (2UU) – Untaps creatures, but doesn't prevent damage.
Reason: No exact duplicate; other cards partially overlap by untapping or preventing damage in white/blue instants. Energy Arc is the closest to its own effect.
Found Cards
6 Results
Dovin's Veto
Eerie Interlude
Energy Arc
Illusionist's Gambit
Rootborn Defenses
Turnabout
Dovin's Veto #27 Instant
Info
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
This spell can't be countered. Counter target noncreature spell.Eerie Interlude #16 Instant
Info
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.Energy Arc #106 Instant
Info
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| Rarity: | Uncommon |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.Illusionist's Gambit #166 Instant
Info
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Rules
Text
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.Rootborn Defenses #26 Instant
Info
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| Rarity: | Common |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
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| Layout: | Normal |
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Abilities/Keywords
Populate
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)Turnabout #105 Instant
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |