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"Find me cards equivalent to: Entrapment Maneuver"

Equivalent cards to Entrapment Maneuver (type: Instant, color: White, similar effect):
1. Celestial Flare

  • Each opponent sacrifices an attacking or blocking creature.

  • Reason: Instant, white, forces a sacrifice of an attacking creature.
    2. Blessed Alliance
  • Mode includes: Target opponent sacrifices an attacking creature.

  • Reason: Instant, white, similar sacrifice effect, also has other modes.
    3. Crackling Doom (Note: Not monowhite, but similar effect)
  • Sacrifice highest power attacking creature. (RW, black included)

None create tokens like Entrapment Maneuver, but Celestial Flare and Blessed Alliance are the closest white instants for forced sacrifice of attacking creatures.

Found Cards

4 Results

Blessed Alliance

Celestial Flare

Crackling Doom

Entrapment Maneuver

Blessed Alliance #14 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escalate

    Rules

  • Additional costs don’t affect a spell’s mana value.
  • Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
  • If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • The targeted opponent chooses which of their attacking creatures to sacrifice, not you.
  • Untapping an attacking creature doesn’t cause it to be removed from combat.
  • You can’t choose any one mode multiple times.
  • You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature of their choice.

    Celestial Flare #8 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Celestial Flare targets only a player, not any creature. A creature with hexproof or protection from white can be sacrificed this way.
  • Creatures continue to be attacking or blocking creatures through the end of combat step. It is possible to cast Celestial Flare within combat but after combat damage is dealt (specifically, during the combat damage step or the end of combat step). Only attacking and blocking creatures that survived combat damage can be sacrificed at this time.
  • If the player sacrifices a blocking creature, any attacking creature it was blocking remains blocked. Unless that attacking creature has trample or is being blocked by another creature, it won’t assign or deal combat damage.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 0.78 USD 0.07 USD
    Manapool 0.15 USD / 0.28 USD
    Cardmarket / 0.33 EUR 0.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices an attacking or blocking creature of their choice.

    Crackling Doom #171s Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crackling Doom doesn't target any player or creature. For example, a creature with protection from black could be sacrificed.
  • If a player controls two or more creatures tied for the greatest power among creatures they control, that player chooses one of them to sacrifice.
  • In a multiplayer game, each opponent, starting with the active player and proceeding in turn order, chooses which creature they will sacrifice and then all creatures are sacrificed at the same time. Each successive player will know what the players before them chose to sacrifice.
  • The sacrifice is not dependent on the damage being dealt. It doesn't matter if that damage is prevented or redirected.
  • Prices

    Seller Price
    Cardmarket 1.18 EUR / 1.26 EUR
    Manapool 2.87 USD
    Tcgplayer 4.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

    Entrapment Maneuver #160 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An "attacking creature" is one that has been declared as an attacker or put onto the battlefield attacking during this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game or the planeswalker it was attacking has left combat.
  • Entrapment Maneuver doesn't target the creature to be sacrificed. The target player chooses one as it resolves. No player may take any other actions between the target player choosing the creature and you creating Soldier tokens.
  • If you cast Entrapment Maneuver after combat damage has been dealt, only creatures that survived combat can be sacrificed.
  • To determine how many Soldier tokens are created, use the toughness of the sacrificed creature as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.55 USD
    Cardmarket 0.19 EUR / 0.55 EUR
    Cardkingdom / 1.49 USD 0.69 USD
    Manapool 0.15 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.