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"Find me cards equivalent to: Erratic Explosion"

Equivalent cards to Erratic Explosion:
1. Mayael's Aria (not equivalent, doesn't fit)
2. Magma Opus (not equivalent, doesn't fit)
3. Explosive Revelation – Same color, type, and similar effect: reveals cards from the top, deals damage equal to revealed card's mana value.

Closest match:

  • Explosive Revelation — Sorcery, red, reveals top cards, deals damage equal to revealed card's mana value.


Reason: Only a few red sorceries use top-of-library reveal for direct damage; Explosive Revelation is the most direct analog.

Found Cards

4 Results

Erratic Explosion

Explosive Revelation

Magma Opus

Mayael's Aria

Erratic Explosion #201 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all your cards are lands, no damage is dealt.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.35 USD
    Tcgplayer / 2.12 USD 0.19 USD
    Cardmarket 0.15 EUR / 1.89 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.

    Explosive Revelation #143 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all the cards in your library are land cards, you’ll reveal all of them, then arrange them in your library in whatever order you like. No damage is dealt.
  • If the targeted permanent or player is an illegal target by the time Explosive Revelation resolves, the spell doesn’t resolve. You won’t reveal any cards from your library.
  • Once you start revealing cards from your library, it’s too late for players to respond. If you target a creature, for example, its controller can’t wait to see how much damage will be dealt to it before casting a damage prevention spell, activating a regeneration ability, sacrificing it for some benefit, or anything else. Any such actions must be done before Explosive Revelation starts to resolve.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.69 USD 0.09 USD
    Manapool / 0.25 USD 0.15 USD
    Cardmarket 0.12 EUR / 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

    Magma Opus #318 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If somehow all of Magma Opus's targets are illegal as it tries to resolve, none of its effects happen. You will not create an Elemental token or draw two cards.
  • The same permanent can be chosen as a target for each of the two instances of "target." That is, you can have Magma Opus both deal damage to a creature or planeswalker and then tap it. (We're having a hard time imagining why you would, but you're the brilliant student.)
  • You also choose how the 4 damage will be divided among the first group of targets as you cast Magma Opus. You must have at least 1 damage dealt to each of those targets.
  • You choose all targets for Magma Opus as you cast the spell. This includes up to four targets for the first effect and two target permanents for the second effect.
  • You must choose two different target permanents for the second effect. You may choose permanents that are already tapped.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.3 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. ,Discardthis card: Create a Treasure token.

    Mayael's Aria #1848 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you'll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you'll gain 10 life.
  • This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.82 EUR
    Manapool 1.78 USD
    Cardkingdom 2.49 USD
    Tcgplayer 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a +1/+1counteron each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.