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Equivalents to Escape to the Wilds in red/green that exile cards and let you play them:
1. Wrenn's Resolve (Red) — Exile 2 cards, play them this turn.
2. Reckless Impulse (Red) — Exile 2 cards, play them this turn.
3. Light Up the Stage (Red) — Exile 1 (or 2 with spectacle), play them until end of next turn.
These all offer impulsive draw, though Escape to the Wilds also ramps. There’s no Gruul (RG) mana ramp in precisely the same way, but Oracle of Mul Daya (Green) and Ranger's Class (Green) give land advantage.
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| Converted Cost: | 5 |
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| Converted Cost: | 3 |
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| Seller | Price |
|---|---|
| Tcgplayer | 0.15 USD / 0.33 USD |
| Cardmarket | 0.32 EUR / 0.39 EUR |
| Cardkingdom | 0.39 USD |
| Manapool | 0.15 USD / 0.34 USD |
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 2/2 |
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Layout: | Normal |
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| Seller | Price |
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| Tcgplayer | 0.65 USD |
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| Rarity: | Common |
| Converted Cost: | 2 |
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| Tcgplayer | 1.22 USD / 1.83 USD |
| Cardmarket | 1.13 EUR / 1.67 EUR |
| Cardkingdom | 2.49 USD / 3.49 USD |
| Manapool | 2.12 USD / 3.99 USD |