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AI 🤖 Find me cards equivalent to: Exponential Growth

Equivalent cards to Exponential Growth (green, creature pump, scalable effect):

  • Overrun (boosts all your creatures, trample)
  • Unleash Fury (red, but does double a creature's power—technically not green)
  • Solidarity of Heroes (green, double counters on a creature)
  • Might of Oaks (green, +7/+7)
  • Invigorating Surge (green, add counters equal to greatest power among your creatures)


Reason: These cards increase a creature's power substantially or use scalable effects like Exponential Growth. All are green except Unleash Fury (noted).

Results:

Exponential Growth #130 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Exponential Growth doubles a creature’s power sequentially, not all at the same time. For example, if X is 3 and you target a 2/2 creature, you will double its power once to 4, again to 8, and a third time to 16, making it a 16/2 creature until end of turn.
  • If a creature’s power is less than 0 when it’s doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 5/5 creature -7/-0 so that it’s a -2/5 creature, doubling its power makes it a -4/5 creature.
  • If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. (This is not the value of X you chose when you cast the spell)
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 0.48 USD
    Cardmarket 0.38 EUR / 0.6 EUR
    Cardkingdom 1.29 USD / 0.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, double target creature's power X times.

    Invigorating Surge #190 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.91 USD
    Cardmarket 0.19 EUR / 0.58 EUR
    Cardkingdom 0.69 USD / 1.99 USD
    Cardsphere 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control, then double the number of +1/+1 counters on that creature.

    Might of Oaks #106 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.22 USD / 30.74 USD
    Cardmarket 1.39 EUR / 38.28 EUR
    Cardkingdom 59.99 USD
    Cardsphere 2.76 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +7/+7 until end of turn.

    Overrun #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.25 EUR / 0.16 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

    Solidarity of Heroes #168 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Solidarity of Heroes can target any creatures, not just ones with +1/+1 counters on them. Notably, heroic abilities of any target creatures that put +1/+1 counters on that creature will resolve before Solidarity of Heroes.
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Tcgplayer 1.13 USD
    Cardmarket 1.54 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

    Unleash Fury #166 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD
    Cardmarket 0.32 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.81 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double the power of target creature until end of turn.

    Exponential Growth Sorcery Normal - ~$0.65

    Invigorating Surge Instant Normal - ~$0.7

    Might of Oaks Instant Normal - ~$22.73

    Overrun Sorcery Normal - ~$0.29

    Solidarity of Heroes Instant Normal - ~$1.3

    Unleash Fury Instant Normal - ~$0.61

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