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"Find me cards equivalent to: Eyes Everywhere"

Equivalent cards to Eyes Everywhere (Enchantment, Blue, Upkeep effect, exchange/control ability):
1. Perplexing Chimera — Creature, but has a similar control exchange effect for spells.
2. Mind Control — Enchantment, Blue, gains control of creatures but does not exchange.
3. Confiscate — Enchantment, Blue, controls any permanent, but no exchange or scry.
4. Cultural Exchange — Sorcery, Blue, exchanges creatures.
5. Switcheroo — Sorcery, Blue, exchanges control of two creatures.

Closest direct equivalent in blue enchantments: Dominating Licid (can exchange control, but is a creature).
No exact enchantment analog matches both scry + exchange effect, but these are the most similar in blue.

Found Cards

7 Results

Confiscate

Cultural Exchange

Dominating Licid

Eyes Everywhere

Mind Control

Perplexing Chimera

Switcheroo

Confiscate #A20 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Gaining control of an Aura or Equipment doesn't change what it's attached to.
  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Gaining control of an Aura or Equipment doesn't change what it's attached to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent You control enchanted permanent.

    Cultural Exchange #2071 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 3.73 EUR 4.3 EUR
    Cardkingdom 5.99 USD / 5.99 USD
    Manapool 5.07 USD / 7.52 USD
    Tcgplayer 4.57 USD / 4.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

    Dominating Licid #30 Creature — Licid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Licid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It becomes an Enchantment - Aura and stops being all other permanent types.
  • If a spell that can target enchantments but not creatures (such as Clear) is cast targeting the Licid after it has become an enchantment, but the Licid's controller pays the cost, the Licid will no longer be an enchantment. This will result in the spell failing to resolve for having no legal targets.
  • Paying the cost to end the effect is a special action and can't be responded to.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 1.63 USD
    Manapool 0.53 USD
    Cardmarket 1.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. You control enchanted creature.

    Eyes Everywhere #43 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • As Eyes Everywhere’s last ability resolves, Eyes Everywhere must be on the battlefield and the target nonland permanent must be a legal target. If either of these things isn’t true, the ability does nothing.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target nonland permanent ends.
  • The effect of Eyes Everywhere’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Eyes Everywhere leaves the battlefield.
  • Prices

    Seller Price
    Cardmarket / 0.15 EUR 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.29 USD 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, scry 1. : Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.

    Mind Control #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Cardmarket / 0.24 EUR 0.29 EUR
    Manapool 0.41 USD
    Tcgplayer 0.49 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    Perplexing Chimera #48 Enchantment Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the ability resolves, you control the spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell will doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for.
  • Gaining control of a spell and changing its targets won’t cause any heroic abilities of the new targets to trigger.
  • If Perplexing Chimera leaves the battlefield or the spell leaves the stack before the triggered ability resolves, you can’t make the exchange.
  • If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves, fails to resolve, or is countered.
  • In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller.
  • Neither Perplexing Chimera nor the spell changes zones. Only control of them is exchanged.
  • You make the decision whether to exchange control of Perplexing Chimera and the spell as the triggered ability resolves.
  • You may change any of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target the same (even if that target is now illegal).
  • You may exchange control of Perplexing Chimera and any spell cast by an opponent, not just one with targets.
  • Prices

    Seller Price
    Tcgplayer 1.9 USD / 9.9 USD
    Cardmarket / 5.54 EUR 1.15 EUR
    Manapool / 3.12 USD 0.52 USD
    Cardkingdom / 9.99 USD 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

    Switcheroo #133 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • If one of the target creatures is an illegal target when Switcheroo resolves, the exchange won’t happen.
  • If the same player controls both creatures when Switcheroo resolves, nothing happens.
  • You don’t have to control either target.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.5 USD
    Cardmarket / 0.33 EUR 0.12 EUR
    Manapool / 0.36 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exchange control of two target creatures.