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"Find me cards equivalent to: Fear of Exposure"

Equivalent cards to Fear of Exposure (green enchantment creature, trample, alternative casting cost):
1. Briar Hydra — Green, Creature, Trample, and uses +1/+1 counters for extra synergy.
2. Courser of Kruphix — Green, Enchantment Creature, gains incremental advantage but lacks trample.
3. Destined Paramorph — Green, Enchantment Creature, combines creature/enchantment but not trample.

None match exactly, but Loathsome Chimera is another green enchantment creature with a trample-like recursion ability.

No direct counterparts with the exact alt-casting cost, but for alternative costs, look at:

  • Leyline of Abundance (Green, Enchantment, alternate start on battlefield)
  • Wildborn Preserver (Green, Creature, alternate cost: pay for +1/+1 counters as creatures enter)

Closest: Briar Hydra, Courser of Kruphix, Loathsome Chimera.

Reason: All have green color, enchantment creature type, and trample or a related ability.

Found Cards

6 Results

Briar Hydra

Courser of Kruphix

Fear of Exposure

Leyline of Abundance

Loathsome Chimera

Wildborn Preserver

Briar Hydra #286 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
  • The value of X is determined as Briar Hydra’s last ability resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.04 USD
    Tcgplayer 0.25 USD / 0.85 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket / 0.43 EUR 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

    Courser of Kruphix #359 Enchantment Creature — Centaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Centaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Courser of Kruphix doesn't change when you can play lands. You can do so only during your main phase when you have priority and the stack is empty.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you don't reveal the new top card until you finish doing so. This means that if you play a land from the top of your library, you can't look at the next one until you've handled any replacement effects that modify that land entering the battlefield, such as that of Vesuva.
  • Playing a land from the top of your library counts as your land play for the turn. Once you play a land during your turn, you won't be able to play an additional land from the top of your library unless another effect (such as that of Azusa, Lost but Seeking) allows you to.
  • While playing with the top card of your library revealed, if you draw multiple cards, reveal each one before you draw it. If you put multiple cards on top of your library at once, reveal only the one new top card.
  • Prices

    Seller Price
    Tcgplayer / 16.11 USD 2.09 USD
    Cardmarket / 13.38 EUR 1.77 EUR
    Cardkingdom / 13.99 USD 2.49 USD
    Manapool 2.2 USD / 17.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

    Fear of Exposure #177 Enchantment Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 5/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nightmare
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.16 EUR 0.04 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.1 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample

    Leyline of Abundance #179s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers "whenever you tap a creature for mana" triggers only if you activate a mana ability of a creature including {T} in its cost. Mana abilities that don't include the {T} symbol and instead say "Tap an untapped creature you control" or similar won't cause Leyline of Abundance's second ability to trigger. Similarly, it won't trigger if you tap a creature to activate a mana ability of another object (even if that mana ability also includes {T}).
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardmarket 1.05 EUR
    Manapool 4.57 USD
    Cardkingdom 3.99 USD
    Tcgplayer 2.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional . : Put a +1/+1counteron each creature you control.

    Loathsome Chimera #177 Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.04 EUR / 0.07 EUR
    Tcgplayer 0.04 USD / 0.18 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1counteron it.

    Wildborn Preserver #182s Creature — Elf Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Reach

    Rules

  • If you pay {X} while Wildborn Preserver's triggered ability is resolving, the reflexive triggered ability triggers and will resolve separately. This is different from effects that say “If you do . . .” in that players may take actions after you've paid mana but before the creature gets +1/+1 counters.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.84 USD
    Cardmarket 0.5 EUR
    Manapool 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.