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"Find me cards equivalent to: Fear of Infinity"

Equivalent cards to Fear of Infinity (Enchantment Creature — Nightmare, Black/Blue, Flying, lifelink, can't block, graveyard recursion):
1. Ashen Rider (Enchantment Creature — Archon, BW, flying, graveyard triggers) — Also returns to play.
2. Stormwing Entity (Creature — Elemental, U, flying, graveyard synergy) — Evasion, but no recursion.
3. Bloodghast (Creature — Vampire Spirit, B, recursive from graveyard) — Returns from graveyard, can't block.
4. Witching Well + Emry, Lurker of the Loch (combo for graveyard recursion, U, artifact/enchantment synergy)
5. Sire of Stagnation (Creature — Eldrazi, UB, big flyer, graveyard impact) — Not recursive, but disruptive.


Reason: No exact equivalent, but above cards match some combination of color, flying, recursion, and can't block. Fear of Infinity itself is unique for mixing enchantment, graveyard recursion, and the Eerie mechanic.

Found Cards

7 Results

Ashen Rider

Bloodghast

Emry, Lurker of the Loch

Fear of Infinity

Sire of Stagnation

Stormwing Entity

Witching Well

Ashen Rider #187 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 3.37 EUR 0.44 EUR
    Cardkingdom / 3.49 USD 1.29 USD
    Manapool / 1.89 USD 0.37 USD
    Tcgplayer / 2.28 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters or dies, exile target permanent.

    Bloodghast #6 Creature — Vampire Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Bloodghast's landfall ability triggers only if it's already in your graveyard at the time a land enters under your control.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 14.99 USD
    Cardmarket 10.95 EUR
    Tcgplayer 11.43 USD
    Manapool 11.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.

    Emry, Lurker of the Loch #71 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity Mill

    Rules

  • Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.
  • If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.
  • The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Manapool 0.36 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.41 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters,millfour cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

    Fear of Infinity #214 Enchantment Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nightmare
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • Prices

    Seller Price
    Tcgplayer / 0.09 USD 0.21 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.03 EUR / 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink This creature can't block. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.

    Sire of Stagnation #272 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/7
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
  • Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
  • Devoid works in all zones, not just on the battlefield.
  • If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
  • If that player has one card in their library when Sire of Stagnation’s triggered ability resolves, that card will be exiled. If their library has zero cards, no cards are exiled. In both cases, you’ll still draw two cards. That player won’t lose the game (until they attempt to draw a card from an empty library).
  • Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
  • The cards are exiled from the library face up.
  • Prices

    Seller Price
    Manapool 0.68 USD
    Cardmarket / 3.44 EUR 0.9 EUR
    Cardkingdom / 4.99 USD 1.49 USD
    Tcgplayer 1.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.

    Stormwing Entity #354 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Prowess Scry

    Rules

  • Stormwing Entity's cost reduction applies even if the instant or sorcery spell you cast was countered or didn't resolve.
  • Stormwing Entity's cost reduction applies just once, no matter how many instant and sorcery spells you've cast this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Stormwing Entity). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD / 0.87 USD
    Manapool 0.37 USD / 0.56 USD
    Cardmarket 0.98 EUR / 1.13 EUR
    Cardkingdom 0.99 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.

    Witching Well #ELD-74 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) ,Sacrificethis artifact: Draw two cards.