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"Find me cards equivalent to: Fear of Sleep Paralysis"

Fear of Sleep Paralysis itself is unique, but similar blue cards (Mono-U) with Enchantment Creature — Nightmare, flying, and tapping/stun effects are:
1. Dungeon Geists

  • Creature — Spirit, flying, taps a creature when it enters and keeps it tapped as long as it remains on the battlefield.
    2. Mistbind Clique
  • Creature — Faerie Wizard, flash, flying; can tap all opponent's lands.
    3. Thassa's Emissary
  • Enchantment Creature, blue, doesn't tap, but has evasion and enchantment synergy.

Your card's combination of Enchantment Creature, stun counters, and tap-on-trigger is unusual in blue. Closest in function: Dungeon Geists (taps and locks down a creature).

Found Cards

4 Results

Dungeon Geists

Fear of Sleep Paralysis

Mistbind Clique

Thassa's Emissary

Dungeon Geists #39 Creature — Spirit

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.
  • Dungeon Geists’s triggered ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and won’t untap during its controller’s untap step.
  • If Dungeon Geists leaves the battlefield before its triggered ability has resolved, the target creature will be tapped, but it will be able to untap as normal.
  • If another player gains control of Dungeon Geists, its effect expires. It won’t keep the creature from untapping anymore, even if you later regain control of Dungeon Geists.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR
    Manapool 0.15 USD
    Tcgplayer 0.2 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

    Fear of Sleep Paralysis #12 Enchantment Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nightmare
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • If an ability tries to move a stun counter from a permanent an opponent controls to another permanent while you control Fear of Sleep Paralysis, that counter won't move. No stun counters will be removed from or put onto anything.
  • While you control Fear of Sleep Paralysis, if a permanent an opponent controls with a stun counter would untap, it doesn't untap and the stun counter isn't removed.
  • While you control Fear of Sleep Paralysis, opponents can't use tapped permanents with stun counters on them to pay costs that include untapping a permanent. This includes costs that use the {Q} (untap) symbol.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.46 USD
    Manapool 0.32 USD
    Cardmarket 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stuncounteron it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

    Mistbind Clique #131 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Champion Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 4.99 USD
    Cardmarket 4.27 EUR / 3.68 EUR
    Manapool / 3.28 USD 3.12 USD
    Tcgplayer / 3.15 USD 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Champion a Faerie (When this enters,sacrificeit unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.

    Thassa's Emissary #68 Enchantment Creature — Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer / 0.57 USD 0.25 USD
    Cardmarket / 0.35 EUR 0.16 EUR
    Cardkingdom / 0.79 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3.