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"Find me cards equivalent to: Felhide Petrifier"

Equivalent cards (similar color, type, and effect to Felhide Petrifier):
1. Death Baron — Creature — Zombie Wizard, color: B, gives deathtouch to other Zombies.
2. Dire Fleet Neckbreaker — Creature — Orc Pirate, color: B/R, gives bonuses to other Pirates (not deathtouch).
3. Odric, Lunarch Marshal — Creature — Human Soldier, color: W, gives deathtouch and other abilities to your creatures (by sharing).

Closest strict equivalent in mono-black is Death Baron (for Zombies), but for Minotaurs, Felhide Petrifier is unique in black with deathtouch tribal support. No exact equivalents found for Minotaurs in mono-black.

Reason: Deathtouch tribal lords are rare; Felhide Petrifier is the main one for Minotaurs.

Found Cards

4 Results

Death Baron

Dire Fleet Neckbreaker

Felhide Petrifier

Odric, Lunarch Marshal

Death Baron #90s Creature — Zombie Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that's both a Skeleton and a Zombie will get the bonus only once.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Skeleton or Zombie you control may become lethal if Death Baron leaves the battlefield during that turn.
  • Death Baron doesn't normally affect itself. If you manage to turn it into a Skeleton, however, then it will give itself +1/+1 and deathtouch.
  • Prices

    Seller Price
    Cardmarket 5.17 EUR
    Tcgplayer 6.49 USD
    Cardkingdom 8.99 USD
    Manapool 6.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough todestroyit.)

    Dire Fleet Neckbreaker #156 Creature — Orc Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.4 USD 0.15 USD
    Cardmarket / 0.67 EUR 0.14 EUR
    Tcgplayer / 1.25 USD 0.29 USD
    Cardkingdom / 0.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking Pirates you control get +2/+0.

    Felhide Petrifier #70 Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.48 USD
    Cardmarket 0.21 EUR / 1.28 EUR
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Other Minotaur creatures you control have deathtouch.

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 2.49 USD
    Cardmarket 0.47 EUR / 1.94 EUR
    Tcgplayer 0.51 USD / 3.32 USD
    Manapool / 1.41 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.