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AI 🤖 Find me cards equivalent to: Feral Ghoul

Equivalent cards to Feral Ghoul (black, zombie, cares about creatures dying):
1. Death Baron – Black, Zombie, buffs other zombies.
2. Diregraf Ghoul – Black, Zombie, cheap aggressive creature.
3. Graveyard Marshal – Black, Zombie, exiles creature cards to make zombie tokens.
4. Relentless Dead – Black, Zombie, recursion ability when it dies.

All of these are black and focus on zombies or death triggers, similar to Feral Ghoul.

Results:

Death Baron #90s Creature — Zombie Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that's both a Skeleton and a Zombie will get the bonus only once.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Skeleton or Zombie you control may become lethal if Death Baron leaves the battlefield during that turn.
  • Death Baron doesn't normally affect itself. If you manage to turn it into a Skeleton, however, then it will give itself +1/+1 and deathtouch.
  • Prices

    Seller Price
    Tcgplayer 8.07 USD
    Cardmarket 5.38 EUR
    Cardkingdom 9.49 USD
    Manapool 8.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough todestroyit.)

    Diregraf Ghoul #97 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.32 USD
    Cardmarket 0.63 EUR / 0.81 EUR
    Manapool 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters tapped.

    Feral Ghoul #572 Creature — Zombie Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
  • Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.
  • Prices

    Seller Price
    Tcgplayer 3.48 USD
    Cardmarket 2.55 EUR
    Cardkingdom 3.49 USD
    Manapool 15.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever another creature you control dies, put a +1/+1counteron this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.

    Graveyard Marshal #99s Creature — Zombie Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.92 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.79 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

    Relentless Dead #130 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Relentless Dead’s last two abilities trigger at the same time and can be put on the stack in either order. The ability put on the stack first will be the last to resolve.
  • You decide whether to pay for each triggered ability as it resolves. If you do, the rest of that ability’s effect happens before any player may take actions.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay . If you do, return it to its owner's hand. When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

    Death Baron Creature — Zombie Wizard Normal - ~$7.74

    Diregraf Ghoul Creature — Zombie Normal - ~$0.95

    Feral Ghoul Creature — Zombie Mutant Normal - ~$6.28

    Graveyard Marshal Creature — Zombie Soldier Normal - ~$0.6

    Relentless Dead Creature — Zombie Normal

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