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"Find me cards equivalent to: Fire Covenant"

Equivalent cards to Fire Covenant (type: Instant, color: B, R, deals X damage with a life payment):
1. Aether Snap — Not really equivalent, as it removes counters, not damage.
2. Rakdos Charm — Deals damage, but not divided or paid with life.
3. Mizzium Mortars — Damage is not divided or requires life payment.

Closest is still Fire Covenant itself; in BR, instant-speed mass damage with a life payment is unique. Closest alternatives are:

  • Blasphemous Act (not instant, but mass damage)
  • Toxic Deluge (sorcery, black only, similar life payment for mass creature removal)
  • Electrodominance (instant, but different effect)

Conclusion: No direct equivalents; Fire Covenant is unique in BR at instant speed dividing damage with a life payment. Closest are Toxic Deluge and Blasphemous Act, but they don't fully match.

Found Cards

7 Results

Aether Snap

Blasphemous Act

Electrodominance

Fire Covenant

Mizzium Mortars

Rakdos Charm

Toxic Deluge

Aether Snap #37 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aether Snap removes all counters from permanents, no matter what kind they are.
  • Counters on objects that aren't permanents, such as time counters on a suspended card or poison counters on a player, are unaffected by Aether Snap.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 0.79 USD
    Cardmarket 0.28 EUR / 2.58 EUR
    Tcgplayer 2.05 USD / 14.37 USD
    Manapool 0.52 USD / 8.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Remove all counters from all permanents and exile all tokens.

    Blasphemous Act #DRC-101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.
  • Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.
  • The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C}, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Cardmarket 1.02 EUR
    Manapool 0.93 USD
    Tcgplayer 1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

    Electrodominance #23 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that allow you to cast a spell don't allow you to play a land.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the target is dealt lethal damage this way, it will still be on the battlefield while you cast a spell from your hand. It won't die until after Electrodominance is finished resolving. If any of its abilities trigger while you cast that spell, those abilities will trigger but won't resolve until after the target has died.
  • If the target is illegal as Electrodominance tries to resolve, it won't resolve and none of its effects will happen. You won't get to cast a spell from your hand.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, such as that of Bankrupt in Blood, those must be paid to cast the card.
  • You cast the spell during the resolution of Electrodominance. Ignore timing restrictions based on the spell's type.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 1.29 USD
    Cardmarket 0.49 EUR / 0.96 EUR
    Tcgplayer / 2.28 USD 1.22 USD
    Manapool / 0.62 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

    Fire Covenant #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If X is 0, the number of targets must also be 0.
  • You divide the damage as you cast the spell. You can't redistribute the damage if any of the target creatures becomes illegal before the spell resolves.
  • You must distribute at least 1 damage to each target.
  • Prices

    Seller Price
    Cardmarket 0.76 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.37 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.

    Mizzium Mortars #2249 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mizzium Mortars deals 4 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Rakdos Charm #125 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.72 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.4 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Exile target player's graveyard. •Destroytarget artifact. • Each creature deals 1 damage to its controller.

    Toxic Deluge #354 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Cardmarket 5.58 EUR / 4.9 EUR
    Cardkingdom 6.49 USD
    Tcgplayer 5.22 USD
    Manapool 4.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.