🤖 ManaHive AI
Equivalent cards to Fire-Rim Form (type: Enchantment — Aura, color: Red, flash, +2/+0, first strike until EOT):
1. Infuriate (R, Instant: Target creature gets +3/+2 until end of turn.) — Similar color and temporary buff.
2. Furious Rise (R, Enchantment — not an Aura, but buffs power).
3. Rush of Adrenaline (R, Instant: Target creature gets +2/+1 and gains trample until end of turn.) — Similar instant effect.
4. Weaponize the Monsters (R, Enchantment, different utility, but similar power pump in color.)
5. Hammerhand (R, Enchantment — Aura: Enchanted creature gets +1/+1 and haste; not flash, less power.)
Closest Auras in red with flash and similar buffs are rare. Fire-Rim Form is unique due to the flash Aura nature in red. If instant is acceptable, Infuriate and Rush of Adrenaline are closest for color/effect.
6 Results
Fire-Rim Form
Furious Rise
Hammerhand
Infuriate
Rush of Adrenaline
Weaponize the Monsters
Fire-Rim Form #107 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 2 |
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Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.Furious Rise #136 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.Hammerhand #IMA-132 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 1 |
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Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.Infuriate #104 Instant
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| Rarity: | Uncommon |
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Target creature gets +3/+2 until end of turn.Rush of Adrenaline #174 Instant
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| Rarity: | Common |
| Converted Cost: | 1 |
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Target creature gets +2/+1 and gains trample until end of turn.Weaponize the Monsters #140 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
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| Layout: | Normal |
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