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"Find me cards equivalent to: Fists of the Demigod"

Cards equivalent to Fists of the Demigod (type: Enchantment — Aura, colors: B, R):
1. Steel of the Godhead (W, U)
Similar hybrid design, but boosts white and blue creatures differently (+1/+1, lifelink, unblockable for blue).
2. Shield of the Oversoul (G, W)
Hybrid aura for green and white, gives +1/+1, indestructible (for green), flying (for white).
3. Rune of the Hidden Realm (G, U)
Not a card; ignore. Actual third cycle card:
Favor of the Overbeing (G, U)
Hybrid aura for green and blue, gives +1/+1 and vigilance (for green), flying (for blue).

All of these are from the same Shadowmoor Demigod aura cycle, but none are exactly B, R besides Fists of the Demigod. They're the closest equivalents as they share type, cycle, and hybrid design.

Found Cards

4 Results

Favor of the Overbeing

Fists of the Demigod

Shield of the Oversoul

Steel of the Godhead

Favor of the Overbeing #151 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 16.99 USD
    Manapool / 15.36 USD 0.38 USD
    Tcgplayer / 20.35 USD 0.4 USD
    Cardmarket / 5.06 EUR 0.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.

    Fists of the Demigod #187 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 0.35 USD
    Manapool / 4.28 USD 0.25 USD
    Tcgplayer / 7.25 USD 0.3 USD
    Cardmarket / 1.82 EUR 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.

    Shield of the Oversoul #242 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If an effect would simultaneously destroy Shield of the Oversoul and a green creature it’s enchanting, only the Shield is destroyed.
  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • If a green creature enchanted by Shield of the Oversoul is dealt lethal damage, the creature isn’t destroyed, but the damage remains on the creature. If Shield of the Oversoul stops enchanting that creature later in the turn, the creature will lose indestructible and will be destroyed.
  • Prices

    Seller Price
    Tcgplayer 2 USD / 25.33 USD
    Cardkingdom 1.99 USD / 27.99 USD
    Cardmarket / 6.83 EUR 1.3 EUR
    Manapool 1.01 USD / 21.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don'tdestroyit. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.

    Steel of the Godhead #150 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature is both of the listed colors, it will get both bonuses.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD / 44.99 USD
    Cardmarket 1.31 EUR / 14.5 EUR
    Manapool 1.19 USD / 27.84 USD
    Tcgplayer 2.29 USD / 63.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.