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3 Cards Found

AI 🤖 Find me cards equivalent to: Five-Alarm Fire

Some equivalent red cards to Five-Alarm Fire that accumulate counters from dealing damage and can convert those counters for a benefit:

  • Dragon's Rage: Accumulates flame counters for damage dealt, uses them for burn.
  • Blood for the Blood God!: Rewards damage and can be used for a big payoff, though not identical in mechanism.
  • Chandra's Ignition: Converts creatures into damage, but one-shot instead of accumulating.


Reason:
These all tie to red’s theme of damage dealing and build-up rewards, though few replicate the exact incremental counter mechanic of Five-Alarm Fire.

Results:

Blood for the Blood God! #108 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 11
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability that reduces the mana cost only reduces its generic mana cost. It will cost at least {B}{B}{R}, even if more than eight creatures have died this turn.
  • Prices

    Seller Price
    Tcgplayer 7.62 USD
    Cardmarket 5.9 EUR / 10.09 EUR
    Cardkingdom 10.99 USD
    Cardsphere 7.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

    Chandra's Ignition #1594★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature becomes an illegal target by the time Chandra's Ignition tries to resolve (perhaps because another player controls it or it's left the battlefield), Chandra's Ignition won't resolve and none of its effects will happen. No damage will be dealt.
  • The creature is the source of the damage, not Chandra's Ignition. For example, Chandra's Ignition can have a white creature deal damage to a creature with protection from red.
  • Use the power of the target creature as Chandra's Ignition resolves to determine how much damage it deals to each other creature and each opponent.
  • Prices

    Seller Price
    Tcgplayer 24.42 USD
    Cardsphere 15.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to each other creature and each opponent.

    Five-Alarm Fire #91 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Five-Alarm Fire’s first ability triggers once for each time a creature you control deals combat damage, even if it deals combat damage to more than one creature, planeswalker, or player. For example, an attacking creature with trample that deals combat damage to a blocking creature and the defending player will cause Five-Alarm Fire’s ability to trigger once. A creature with double strike, however, may cause Five-Alarm Fire’s ability to trigger twice during a single combat.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.41 USD
    Cardmarket 0.21 EUR / 0.51 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage, put a blazecounteron this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.

    Blood for the Blood God! Instant Normal - ~$8.4

    Chandra's Ignition Sorcery Normal - ~$19.88

    Five-Alarm Fire Enchantment Normal - ~$0.35

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