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"Find me cards equivalent to: Flame Fusillade"

There are no other direct equivalents to Flame Fusillade with the exact effect (permanents you control gain '{T}: This permanent deals 1 damage to any target.') in red and at sorcery speed.

Closest options (though not functionally identical) include:

  • Furystoke Giant (grants the ability to creatures you control, not all permanents, as an ETB effect):
    When Furystoke Giant enters the battlefield, other creatures you control gain Tap: This creature deals 2 damage to any target until end of turn.

Flame Fusillade is unique for granting the ability to all permanents, not just creatures. No true red sorcery copy exists.

Found Cards

2 Results

Flame Fusillade

Furystoke Giant

Flame Fusillade #123 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • "Summoning sickness" applies only to creatures, not to other permanents. You may tap a noncreature permanent to pay for an ability with {T} in its cost even if the permanent entered that turn.
  • Tapping an Aura or Equipment doesn't tap the creature it's attached to and vice versa. Tapped enchantments work normally. Tapped artifacts work normally unless they say otherwise.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 10.99 USD
    Cardmarket 1.18 EUR / 5.61 EUR
    Tcgplayer / 16.5 USD 4.24 USD
    Manapool / 6.56 USD 2.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."

    Furystoke Giant #93 Creature — Giant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 12.99 USD
    Tcgplayer 4.14 USD / 7.02 USD
    Manapool 3.6 USD
    Cardmarket 1.67 EUR / 5.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)