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4 Cards Found

AI 🤖 Find me cards equivalent to: Fleeting Reflection

Equivalent cards to Fleeting Reflection (blue instant, gives shadow until end of turn):
1. Shadow Rift (Blue, gives shadow until end of turn and draws a card)
2. Whispers of the Muse (Blue, draws a card, can be bought back for more uses)
3. Distortion Strike (Blue, gives unblockable, slightly different)


Reason: All are blue instants or sorceries that give evasion or similar effects to a creature. Shadow Rift is the most direct equivalent.

Results:

Distortion Strike #IMA-52 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rebound

    Rules

  • At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
  • Distortion Strike doesn’t grant an ability to the targeted creature. Rather, it affects the game rules and states something that’s now true about that creature. The creature can’t be blocked even if it loses all abilities.
  • If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
  • If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
  • If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
  • If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
  • If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
  • If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
  • Rebound will have no effect on copies of spells because you don’t cast them from your hand.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD
    Cardmarket 0.43 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.5 USD
    Manapool 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Fleeting Reflection #49 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Any non-copy effects that applied to the first target creature before it becomes a copy of another creature will continue to apply once it becomes a copy. The same is true of any counters that are on the first creature.
  • Fleeting Reflection’s first target can be a creature that’s already untapped. It will still get hexproof and, if applicable, become a copy of the other target creature.
  • If the copied creature is a token, the first target creature copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else, then the first target creature becomes a copy of whatever that creature copied.
  • If the second target creature is an illegal target as Fleeting Reflection tries to resolve, the first target creature will still gain hexproof until end of turn, and you’ll still untap it if it was tapped.
  • The first target creature copies exactly what was printed on the other target creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • When the first target creature becomes a copy of the other target creature, it’s neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won’t trigger.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.13 USD
    Cardmarket 0.25 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.12 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

    Shadow Rift #86 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.34 USD
    Cardmarket 1.51 EUR
    Cardkingdom 1.79 USD
    Cardsphere 1.33 USD
    Manapool 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

    Whispers of the Muse #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Buyback

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.

    Distortion Strike Sorcery Normal - ~$0.6

    Fleeting Reflection Instant Normal - ~$0.22

    Shadow Rift Instant Normal - ~$1.4

    Whispers of the Muse Instant Normal

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