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"Find me cards equivalent to: Floodbringer"

Cards equivalent to Floodbringer (mono-blue, creature, has flying, and can tap lands):
1. Floodbringer (reference)
2. Cloudfin Raptor — Similar (flying, mono-blue), but no land tapping ability.
3. Patron of the Moon — Same colors, flying, interacts with lands, but does not tap lands.
4. Surgespanner — Mono-blue, can tap lands, but requires attacking and doesn't fly.
5. Vedalken Shackles — Taps creatures instead of lands, mono-blue artifact, not a creature.
6. Tidebinder Mage — Mono-blue, taps red or green creatures, not lands.

Closest equivalent: None do all (Floodbringer is unique for mono-blue with flying and land tap ability), but Surgespanner comes closest to the tapping land mechanic.

Found Cards

6 Results

Cloudfin Raptor

Floodbringer

Patron of the Moon

Surgespanner

Tidebinder Mage

Vedalken Shackles

Cloudfin Raptor #310 Creature — Bird Mutant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 0/1
Types:
  • Creature
  • SubTypes:
  • Bird
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve Flying

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.3 USD / 0.27 USD
    Cardmarket 0.16 EUR / 0.4 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.)

    Floodbringer #34 Creature — Moonfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Moonfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The land Floodbringer returns to its owner’s hand can be the targeted land.
  • Prices

    Seller Price
    Cardmarket / 0.86 EUR 0.14 EUR
    Cardkingdom / 2.99 USD 0.35 USD
    Tcgplayer / 5.34 USD 0.14 USD
    Manapool / 5.6 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , Return a land you control to its owner's hand: Tap target land.

    Patron of the Moon #BOK-45 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Offering

    Rules

  • You may put zero, one, or two lands onto the battlefield with Patron of the Moon’s ability. The number is determined as the ability resolves. You don’t need lands in hand to activate the ability.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 1.79 USD
    Tcgplayer 2.26 USD / 1.14 USD
    Manapool / 1.08 USD 1.49 USD
    Cardmarket 0.54 EUR / 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying : Put up to two land cards from your hand onto the battlefield tapped.

    Surgespanner #92 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the ability to trigger, the creature has to actually change from untapped to tapped. If an effect attempts to tap the creature, but it was already tapped at the time, this ability won't trigger.
  • This is a triggered ability, not an activated ability. It doesn't allow you to tap the creature whenever you want; rather, you need some other way of tapping it, such as by attacking with the creature.
  • Prices

    Seller Price
    Tcgplayer 1.01 USD / 8.97 USD
    Cardmarket / 3.5 EUR 0.61 EUR
    Manapool / 5.41 USD 0.26 USD
    Cardkingdom 0.79 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, you may pay . If you do, return target permanent to its owner's hand.

    Tidebinder Mage #73 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If another player gains control of Tidebinder Mage, the creature will no longer be affected by the ability preventing it from untapping, even if you later regain control of Tidebinder Mage.
  • If you gain control of the creature that’s being prevented from untapping, that creature won’t untap during your untap step for as long as you control Tidebinder Mage.
  • If you lose control of Tidebinder Mage between when it entered the battlefield and when the ability resolves, the target creature will become tapped. However, it won’t be affected by the other effect and will untap as normal during its controller’s untap step.
  • The ability can target a tapped creature. If the targeted creature is already tapped when it resolves, that creature just remains tapped and doesn’t untap during its controller’s next untap step.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 0.49 USD
    Manapool 0.15 USD / 0.36 USD
    Tcgplayer / 0.51 USD 0.37 USD
    Cardmarket 0.39 EUR / 1.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

    Vedalken Shackles #218 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Vedalken Shackles becomes untapped before its ability resolves, you won’t gain control of the creature.
  • If Vedalken Shackles leaves the battlefield, it’s no longer tapped, so the control-changing effect ends.
  • The creature’s power and the number of Islands you control matter only when the ability is activated and when it resolves. After that, only the fact that Vedalken Shackles remains tapped matters. If the creature stops being a creature, you’ll keep control of it.
  • Prices

    Seller Price
    Manapool / 28.44 USD 8.16 USD
    Cardkingdom / 22.99 USD 10.99 USD
    Cardmarket / 13.38 EUR 5.27 EUR
    Tcgplayer 8.43 USD / 26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.