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"Find me cards equivalent to: Flourishing Fox"

Equivalent cards to Flourishing Fox (white, cares about cycling or has a similar cycling synergy and grows):
1. Drannith Stinger (Red, so not same color, but similar cycling synergy; just for comparison)
2. Valiant Rescuer (White, creates tokens when you cycle)
3. Imposing Vantasaur (White, has cycling but lacks growing ability)
4. Rescuer Sphinx (Blue/White, somewhat related but not exact)

Closest in white with similar cycling synergy:

  • Valiant Rescuer (creates 1/1 tokens when you cycle, fits the color and theme)
  • Imposing Vantasaur (has cycling, but doesn't grow on cycling)

There is no white creature that grows exactly like Flourishing Fox from cycling, but Valiant Rescuer is the most equivalent in color and cycling synergy.

Found Cards

5 Results

Drannith Stinger

Flourishing Fox

Imposing Vantasaur

Rescuer Sphinx

Valiant Rescuer

Drannith Stinger #78 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • In a Two-Headed Giant game, Drannith Stinger’s first ability causes the opposing team to lose 2 life.
  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Manapool 0.15 USD
    Tcgplayer 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling (,Discardthis card: Draw a card.)

    Flourishing Fox #13 Creature — Fox

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Fox
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Manapool / 0.23 USD 0.15 USD
    Tcgplayer 0.18 USD / 0.35 USD
    Cardmarket / 0.53 EUR 0.2 EUR
    Cardkingdom 0.35 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card, put a +1/+1counteron this creature. Cycling (,Discardthis card: Draw a card.)

    Imposing Vantasaur #IKO-17 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/6
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.16 EUR
    Manapool 0.15 USD
    Cardkingdom 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Cycling (,Discardthis card: Draw a card.)

    Rescuer Sphinx #95 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Rescuer Sphinx somehow enters the battlefield at the same time as another permanent, you can’t return that permanent. You may choose only permanents that are already on the battlefield.
  • If the returned permanent had an ability that would otherwise have triggered when Rescuer Sphinx enters the battlefield (such as that of Kronch Wrangler), that ability won’t trigger.
  • You choose whether to return a nonland permanent and which one to return for Rescuer Sphinx’s ability while it’s entering the battlefield. No player may take actions between the time you choose which permanent to return and the time Rescuer Sphinx is on the battlefield with a +1/+1 counter.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1counteron it.

    Valiant Rescuer #36 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Manapool / 0.3 USD 0.15 USD
    Cardmarket / 0.22 EUR 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.2 USD / 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (,Discardthis card: Draw a card.)