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"Find me cards equivalent to: Fluctuator"

Equivalent cards to Fluctuator (artifact, colorless, reduces cycling costs):
1. Urborg, Tomb of Yawgmoth (not equivalent but similar theme—cost reduction for certain abilities, not cycling)
2. Heartstone (artifact, reduces activated ability costs but not cycling specifically)
3. Training Grounds (blue, not colorless, similar reduction for abilities—but again, not for cycling)
4. Semblance Anvil (artifact, lets you reduce cast costs for a card type, not cycling)

Closest is still Fluctuator—no other colorless artifact reduces cycling costs exactly this way.
Reason: Cycling-cost reduction is very rare and almost unique to Fluctuator.

Found Cards

5 Results

Fluctuator

Heartstone

Semblance Anvil

Training Grounds

Urborg, Tomb of Yawgmoth

Fluctuator #295 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 4.33 EUR
    Cardkingdom 7.99 USD
    Manapool 4.68 USD
    Tcgplayer 5.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cycling abilities you activate cost less to activate.

    Heartstone #STH-134 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It will never reduce any colored mana portion of an activation cost.
  • It will not add a {1} to abilities with no generic mana in their activation cost.
  • The cost reduction can be applied to additional costs.
  • Can’t reduce Snow mana costs.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 2.59 USD
    Cardmarket 1.97 EUR
    Tcgplayer 3.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

    Semblance Anvil #201 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Artifact, battle, creature, enchantment, instant, kindred, planeswalker, and sorcery are card types.
  • Semblance Anvil can reduce the amount you pay for a spell's cost that includes {X}. For example, Blaze is a sorcery that costs {X}{R}. If the card exiled with Semblance Anvil is a sorcery, and you want to cast Blaze with X equal to 5, you'll have to pay only {3}{R}. This is true even if the ability states that {X} must be paid with a certain color of mana (as Drain Life does).
  • Semblance Anvil takes the total cost to cast a spell into account, not just its mana cost. This includes additional costs (such as kicker) and alternative costs (such as evoke). It also includes cost increases from other sources (such as Lodestone Golem's ability).
  • Semblance Anvil won't affect the part of a spell's cost represented by colored mana symbols. For example, a spell that normally costs {1}{U} to cast would cost {U} if it shared a card type with the exiled card.
  • Semblance Anvil's cost reduction effect is mandatory.
  • Spells you cast that share multiple card types with the exiled card still cost just {2} less to cast. They don't get a greater cost reduction.
  • Prices

    Seller Price
    Manapool / 10.9 USD 4.98 USD
    Cardkingdom 5.99 USD / 15.99 USD
    Tcgplayer 7.16 USD / 15.55 USD
    Cardmarket 2.7 EUR / 6.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost less to cast.

    Training Grounds #20 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
  • If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
  • Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
  • Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
  • Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
  • Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.
  • Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
  • Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
  • Prices

    Seller Price
    Cardmarket 3.9 EUR / 5.45 EUR
    Tcgplayer 5.75 USD / 7.91 USD
    Cardkingdom / 12.99 USD 8.99 USD
    Manapool 5.8 USD / 7.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

    Urborg, Tomb of Yawgmoth #287 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect such as that of Magus of the Moon causes Urborg to lose its abilities by setting it to a basic land type not in addition to its other types, it won't turn lands into Swamps, no matter in what order those effects started to apply.
  • Land cards not on the battlefield aren't Swamps while Urborg is on the battlefield.
  • Urborg's ability causes each land on the battlefield to have the land type Swamp. Any land that's a Swamp has the ability "{T}: Add {B}." Nothing else changes about those lands, including their names, other subtypes, other abilities, and whether they're legendary, basic, or snow.
  • Urborg, Tomb of Yawgmoth isn't a Swamp while it's not on the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 109.99 USD 69.99 USD
    Manapool 57.31 USD / 72.91 USD
    Tcgplayer 59.45 USD / 64.73 USD
    Cardmarket / 46.51 EUR 34.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each land is a Swamp in addition to its other land types.