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"Find me cards equivalent to: Footfall Crater"

Here are cards equivalent to Footfall Crater (Red Enchantment — Aura, land enchantment, grants haste/trample, has Cycling):

  • Furious Rise (Red, Enchantment; not an Aura, does not fit all attributes, only for comparison)
  • Explosive Impact (Red, non-Aura; just for comparison, not equivalent)
  • Dragon Mantle (Red, Enchantment — Aura; enchants creature, grants firebreathing and draws a card on ETB)
  • Sticky Fingers (Red, Enchantment — Aura; enchants creature, grants menace and treasure ability, draws a card on death)

Closest matches: None do exactly the same as Footfall Crater; it's unique for red land Aura granting haste/trample and Cycling. Most other red Auras enchant creatures, not lands, and don't have Cycling.


Reason: Footfall Crater is unique for its exact combination; other Auras may grant haste or trample, but not both, nor do they enchant lands and have Cycling in red.

Found Cards

5 Results

Dragon Mantle

Explosive Impact

Footfall Crater

Furious Rise

Sticky Fingers

Dragon Mantle #119 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Dragon Mantle tries to resolve, it doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.29 EUR
    Tcgplayer 0.11 USD / 0.52 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.28 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature has ": This creature gets +1/+0 until end of turn."

    Explosive Impact #94 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.17 USD 0.15 USD
    Cardmarket / 0.23 EUR 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.09 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Explosive Impact deals 5 damage to any target.

    Footfall Crater #118 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.39 USD
    Cardkingdom 0.79 USD / 1.49 USD
    Manapool / 0.5 USD 0.15 USD
    Cardmarket / 0.64 EUR 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." Cycling (,Discardthis card: Draw a card.)

    Furious Rise #136 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
  • Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
  • If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.22 EUR
    Tcgplayer 0.09 USD / 0.17 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

    Sticky Fingers #124 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.28 EUR
    Tcgplayer 0.24 USD / 2.37 USD
    Manapool / 0.58 USD 0.18 USD
    Cardkingdom / 1.49 USD 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ",Sacrificethis token: Add one mana of any color.") When enchanted creature dies, draw a card.