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"Find me cards equivalent to: Forced Adaptation"

Similar cards to Forced Adaptation (type: Enchantment — Aura, color: G, recurring +1/+1 counter):
1. Curiosity Crafter — Not green, so not equivalent.
2. Ordeal of Nylea — Green Aura, gives +1/+1 counter each attack, not exactly upkeep but similar.
3. Travel Preparations — Green sorcery, not recurring, not an Aura.
4. Hydra's Growth — Green Aura, at upkeep doubles +1/+1 counters on enchanted creature, similar but more powerful.

Best matches:

  • Forced Adaptation
  • Ordeal of Nylea
  • Hydra's Growth


Reason: These are green Auras that put recurring +1/+1 counters on creatures, like Forced Adaptation.

Found Cards

5 Results

Curiosity Crafter

Forced Adaptation

Hydra's Growth

Ordeal of Nylea

Travel Preparations

Curiosity Crafter #191 Creature — Bird Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Manapool 0.15 USD
    Cardmarket 0.38 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

    Forced Adaptation #140 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Forced Adaptation’s ability triggers but Forced Adaptation isn’t on the battlefield when the ability resolves, put a +1/+1 counter on the creature it was enchanting when it left the battlefield.
  • The creature that gets the +1/+1 counter is the creature enchanted by Forced Adaptation when the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.22 EUR / 0.2 EUR
    Manapool / 0.17 USD 0.15 USD
    Tcgplayer 0.3 USD / 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, put a +1/+1counteron enchanted creature.

    Hydra's Growth #172 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Enchant

    Rules

  • If Hydra's Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter.
  • To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • Prices

    Seller Price
    Tcgplayer 1.59 USD / 2.25 USD
    Cardmarket 1.1 EUR / 1.16 EUR
    Cardkingdom 3.49 USD
    Manapool / 1.97 USD 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, put a +1/+1counteron enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

    Ordeal of Nylea #170 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Ordeal of Nylea's last ability will trigger when you sacrifice it for any reason, not just when you sacrifice it because of the effect of its second ability.
  • The check of whether the enchanted creature has three or more +1/+1 counters on it happens as part of the resolution of the attack triggered ability. If the third +1/+1 counter is put on the enchanted creature any other way, you won't sacrifice Ordeal of Nylea until the next time the creature attacks.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR / 0.54 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Tcgplayer / 1.21 USD 0.24 USD
    Manapool / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature attacks, put a +1/+1counteron it. Then if it has three or more +1/+1 counters on it,sacrificethis Aura. When yousacrificethis Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, thenshuffle

    Travel Preparations #188 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If Travel Preparations targets two creatures, and one of them is an illegal target by the time Travel Preparations resolves, you'll still put a +1/+1 counter on the other creature.
  • You can't target the same creature twice to put two +1/+1 counters on it.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket / 0.09 EUR 0.06 EUR
    Tcgplayer 0.1 USD / 0.18 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)