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AI 🤖 Find me cards equivalent to: Form of the Squirrel

Equivalent cards to Form of the Squirrel (green, enchantment, you can't cast spells):

  • Solitary Confinement (white, enchantment, prevents damage, can't cast spells or attack)
  • Lignify (green, aura, turns creature into 0/4 with no abilities—creature form lock)
  • Curiosity (blue, enchantment gives alternate play, not spell-lock, so less equivalent)

Closest direct equivalents must be green enchantments that heavily restrict you or transform your abilities. None are exactly the same, but Lignify is the closest in color and function. Green rarely fully locks out spellcasting.

Results:

Curiosity #403 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • "You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
  • Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.
  • Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
  • If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
  • You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
  • Prices

    Seller Price
    Tcgplayer 21.79 USD
    Cardmarket 15.22 EUR
    Cardkingdom 24.99 USD
    Manapool 22.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Form of the Squirrel #96 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 8.62 USD / 70.26 USD
    Cardmarket 2.65 EUR / 60.37 EUR
    Cardkingdom 69.99 USD
    Manapool 5.35 USD / 145.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.

    Lignify #2192 Kindred Enchantment — Treefolk Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Kindred
  • Enchantment
  • SubTypes:
  • Treefolk
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Lignify leaves the battlefield, the creature goes back to being what it was before. Any effects that applied while the Lignify was on the battlefield, such as Giant Growth or Lace with Moonglove, will continue to apply.
  • If a previous effect switched the creature's power and toughness, that effect still applies (though it will apply to the creature's new power and toughness).
  • If the enchanted creature has a characteristic-defining ability that specifies its color, that ability will still have its effect because it's applied before the creature loses the ability.
  • Lignify causes the enchanted creature to lose all abilities it had at the time it became enchanted. Any abilities granted to the creature after Lignify entered the battlefield will work normally.
  • Lignify overwrites characteristic-defining abilities that specify the enchanted creature's power or toughness (such as the one Dauntless Dourbark has) or that specify its creature types (such as changeling does).
  • Lignify overwrites previous effects that changed the enchanted creature's creature types. Any such effects that apply after Lignify enters will work normally.
  • Lignify will overwrite static abilities that come from the creature itself (such as the one on Verduran Enchantress) because Lignify causes the creature to lose that ability before it gets a chance to apply.
  • Lignify will not overwrite effects such as those from Glorious Anthem, counters, or Giant Growth that change the enchanted creature's power or toughness without setting it to a specific value. Apply such effects after applying Lignify.
  • Lignify will overwrite any previous effects that set the enchanted creature's power or toughness (such as Serendib Sorcerer does). Any such effects that apply after Lignify entered will work normally.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 3.55 USD
    Cardmarket 8.99 EUR / 6.33 EUR
    Cardkingdom 5.99 USD
    Manapool 5.19 USD / 16.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

    Solitary Confinement #265 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Solitary Confinement prevents all damage that would be dealt to you, not just combat damage.
  • The draw step happens after the upkeep step. If you choose not to pay Solitary Confinement's upkeep cost, you'll sacrifice it. That turn's draw step will happen.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD 1.83 USD 1.01 USD
    Cardmarket 0.32 EUR / 1.23 EUR
    Cardkingdom 1.29 USD 4.99 USD 1.49 USD
    Manapool 0.3 USD 1.82 USD 1.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless youdiscarda card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

    Curiosity Enchantment — Aura Normal - ~$21.18

    Form of the Squirrel Enchantment Normal - ~$51.75

    Lignify Kindred Enchantment — Treefolk Aura Normal - ~$7.73

    Solitary Confinement Enchantment Normal - ~$1.5

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