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"Find me cards equivalent to: Fortified Area"

Cards equivalent to Fortified Area (white enchantments that boost or grant abilities to Walls/defenders):
1. Rolling Stones – White, Enchantment. Allows Walls to attack.
2. Veteran's Armaments (not an enchantment, but synergizes with Walls/defenders).
3. Behind the Scenes – White, Enchantment. Allows creatures with defender to attack as though they didn't have defender.
4. High Alert (UW) – Enchantment, lets creatures assign damage equal to toughness; not strictly mono-white, but close.

Fortified Area is unique in boosting Wall power and granting banding, but Rolling Stones and Behind the Scenes are the closest in white.
Reason: Few white enchantments specifically affect Walls; most grant defender-based effects.

Found Cards

5 Results

Behind the Scenes

Fortified Area

High Alert

Rolling Stones

Veteran's Armaments

Behind the Scenes #172 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
  • Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.27 EUR
    Tcgplayer 0.36 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have skulk. (They can't be blocked by creatures with greater power.) : Creatures you control get +1/+1 until end of turn.

    Fortified Area #14 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 1.04 USD
    Tcgplayer 3.58 USD
    Cardmarket 2.39 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

    High Alert #182 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • High Alert’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Titanic Brawl won’t cause a creature to fight with its toughness under High Alert.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 3.49 USD
    Cardmarket 0.39 EUR / 2.24 EUR
    Manapool 0.15 USD / 1.45 USD
    Tcgplayer 0.34 USD / 5.46 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.

    Rolling Stones #11 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.71 USD
    Cardkingdom 1.79 USD
    Tcgplayer 1.28 USD
    Cardmarket 0.82 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wall creatures can attack as though they didn't have defender.

    Veteran's Armaments #146 Kindred Artifact — Soldier Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Kindred
  • Artifact
  • SubTypes:
  • Soldier
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability.
  • Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of kindred. The second one is Equipment, which is a subtype of artifact.
  • If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer / 3.5 USD 0.3 USD
    Cardkingdom / 1.99 USD 0.35 USD
    Manapool 0.15 USD / 1.5 USD
    Cardmarket / 1.25 EUR 0.18 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip