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"Find me cards equivalent to: Fresh Start"

Cards similar to Fresh Start (Enchantment — Aura, U, Flash, Enchant creature, -5/-0, loses all abilities):

  • Kasmina's Transmutation (U, Enchantment — Aura, loses all abilities, sets base power/toughness, but no flash)
  • Encrust (1UU, Enchantment — Aura, disables abilities, but doesn't reduce power)
  • Fumble (1U, Instant, not Aura, but returns an Aura to hand and removes abilities for a turn)
  • Frost Breath (2U, Instant, taps creatures, doesn't remove abilities, not Aura, but is blue and interacts with creatures)


Reason: No card matches all attributes, but these blue cards are close in color, type, or effect. Kasmina's Transmutation is the closest.

Found Cards

5 Results

Encrust

Fresh Start

Frost Breath

Fumble

Kasmina's Transmutation

Encrust #49 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Static and triggered abilities are unaffected by Encrust.
  • The permanent can be untapped by other spells and abilities.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.19 USD 0.15 USD
    Cardmarket 0.09 EUR / 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

    Fresh Start #46 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • If the enchanted creature gains an ability after Fresh Start becomes attached to it, it will keep that ability.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.33 USD 0.22 USD
    Cardmarket 0.19 EUR / 0.18 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.

    Frost Breath #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Frost Breath can target tapped creatures. If a targeted creature is already tapped when the spell resolves, that creature just remains tapped and doesn't untap during its controller's next untap step.
  • Prices

    Seller Price
    Cardmarket / 0.27 EUR 0.02 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.1 USD 0.09 USD
    Manapool 0.15 USD / 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

    Fumble #34 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fumble doesn’t target the creature that it attaches Auras and Equipment to. You can attach Auras and Equipment to creatures you can’t target, such as an opponent’s creature with hexproof.
  • The Auras and Equipment must be attached to a creature if possible, even if the only creature they can all be attached to is an opponent’s creature.
  • The Auras and Equipment that you gain control of must all be attached to one creature that they can all legally be attached to. If they can’t all legally be attached to one creature, they all remain on the battlefield unattached (and Auras among them will be put into their owners’ graveyards).
  • Prices

    Seller Price
    Manapool 0.47 USD / 6.19 USD
    Cardkingdom 1.29 USD / 4.99 USD
    Tcgplayer / 5.87 USD 0.54 USD
    Cardmarket / 2.46 EUR 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

    Kasmina's Transmutation #57 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the effect of Bleeding Edge, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.
  • If the affected creature gains an ability after Kasmina's Transmutation becomes attached to it, it will keep that ability.
  • Kasmina's Transmutation overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Kasmina's Transmutation becomes attached to a creature will overwrite this effect.
  • Prices

    Seller Price
    Manapool / 0.36 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.35 USD 0.2 USD
    Cardmarket / 0.26 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.