🤖 ManaHive AI
Equivalent cards to Friendly Neighborhood (White, Enchantment — Aura, token creation, land enchant, boosting ability):
1. Gift of Estates — not an Aura, but white, interacts with lands by fetching Plains.
2. Vow of Duty — white Aura, boosts enchanted creature, but doesn’t create tokens or enchant lands.
3. Journey to Nowhere — white enchantment, targets creatures rather than lands, no tokens.
4. Sacred Ground — white enchantment, protects lands, no tokens, not an Aura.
5. Guardian of the Guildpact — creates token-like protection, but not an Aura or land interaction.
Closest match in color and partial effect:
Martial Coup — white spell, creates Soldier tokens, no land/Aura synergy.
Summary: No card is a direct match — Friendly Neighborhood is unique. For token generation and land interaction, best to combine Sigil of the New Dawn (token value) and Kormus Bell or use cards like Heliod's Pilgrim to fetch Auras for synergy.
10 Results
Friendly Neighborhood
Gift of Estates
Guardian of the Guildpact
Heliod's Pilgrim
Journey to Nowhere
Kormus Bell
Martial Coup
Sacred Ground
Sigil of the New Dawn
Vow of Duty
Friendly Neighborhood #8s Enchantment — Aura
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "Gift of Estates #69 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, thenshuffleGuardian of the Guildpact #10 Creature — Spirit
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| Rarity: | Common |
| Converted Cost: | 4 |
| Power/Toughness: | 2/3 |
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| Layout: | Normal |
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Protection from monocoloredHeliod's Pilgrim #20 Creature — Human Cleric
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| Rarity: | Common |
| Converted Cost: | 3 |
| Power/Toughness: | 1/2 |
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| EDH Bracket Attr: | Tutors |
| Layout: | Normal |
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When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, thenshuffleJourney to Nowhere #3 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 2 |
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| Layout: | Normal |
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When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.Kormus Bell #332 Artifact
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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All Swamps are 1/1 black creatures that are still lands.Martial Coup #79 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Create X 1/1 white Soldier creature tokens. If X is 5 or more,destroyall other creatures.Sacred Ground #39 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 2 |
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| Layout: | Normal |
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Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.Sigil of the New Dawn #55 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Whenever a creature is put into your graveyard from the battlefield, you may payVow of Duty #40 Enchantment — Aura
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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