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"Find me cards equivalent to: Friendly Neighborhood"

Equivalent cards to Friendly Neighborhood (White, Enchantment — Aura, token creation, land enchant, boosting ability):
1. Gift of Estates — not an Aura, but white, interacts with lands by fetching Plains.
2. Vow of Duty — white Aura, boosts enchanted creature, but doesn’t create tokens or enchant lands.
3. Journey to Nowhere — white enchantment, targets creatures rather than lands, no tokens.
4. Sacred Ground — white enchantment, protects lands, no tokens, not an Aura.
5. Guardian of the Guildpact — creates token-like protection, but not an Aura or land interaction.

Closest match in color and partial effect:
Martial Coup — white spell, creates Soldier tokens, no land/Aura synergy.

Summary: No card is a direct match — Friendly Neighborhood is unique. For token generation and land interaction, best to combine Sigil of the New Dawn (token value) and Kormus Bell or use cards like Heliod's Pilgrim to fetch Auras for synergy.

Found Cards

10 Results

Friendly Neighborhood

Gift of Estates

Guardian of the Guildpact

Heliod's Pilgrim

Journey to Nowhere

Kormus Bell

Martial Coup

Sacred Ground

Sigil of the New Dawn

Vow of Duty

Friendly Neighborhood #8s Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • The number of creatures you control is determined as the activated ability resolves.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD
    Manapool 0.77 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has ", : Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."

    Gift of Estates #69 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gift of Estates does nothing if each of your opponents has the same number of lands or fewer as you.
  • You can find nonbasic lands if they have the Plains land type, such as dual lands (Tundra, et al).
  • Prices

    Seller Price
    Manapool 1.25 USD 3.17 USD 2.18 USD
    Cardkingdom 3.49 USD 2.49 USD 2.49 USD
    Tcgplayer 2.39 USD 1.22 USD 2.84 USD
    Cardmarket 3.92 EUR / 2.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, thenshuffle

    Guardian of the Guildpact #10 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 14.99 USD 1.29 USD
    Manapool 0.38 USD / 6.77 USD
    Tcgplayer 0.69 USD / 7.95 USD
    Cardmarket 1.03 EUR / 8.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from monocolored

    Heliod's Pilgrim #20 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Enchantment creatures with bestow from the Theros block aren’t Aura cards in your library. You can’t find one with Heliod’s Pilgrim.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR / 0.47 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.15 USD / 0.26 USD
    Tcgplayer / 0.31 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, thenshuffle

    Journey to Nowhere #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.
  • Prices

    Seller Price
    Cardmarket / 0.42 EUR 0.32 EUR
    Cardkingdom 0.79 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.15 USD / 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Kormus Bell #332 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It affects Swamps controlled by any and all players.
  • The lands are both lands and creatures at the same time. They are affected by anything that affects either permanent type.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 3.28 USD
    Cardkingdom 1.49 USD
    Cardmarket 1.4 EUR
    Manapool 1.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Swamps are 1/1 black creatures that are still lands.

    Martial Coup #79 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Martial Coup checks the number you chose for X, not the amount of mana you actually spent.
  • No one can cast spells or activate abilities between the time the Soldier tokens are put onto the battlefield and the time all other creatures are destroyed. For example, you can't sacrifice one of those Soldier tokens to regenerate a Skeletal Kathari.
  • You do what the spell says in order. If X is 5 or more, you'll put the Soldier tokens onto the battlefield, then you'll destroy all other creatures.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.21 EUR
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 white Soldier creature tokens. If X is 5 or more,destroyall other creatures.

    Sacred Ground #39 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 8.25 USD 0.5 USD
    Manapool 0.55 USD
    Cardkingdom 1.49 USD
    Cardmarket / 3.69 EUR 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

    Sigil of the New Dawn #55 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature you own dies at the same time that Sigil of the New Dawn leaves the battlefield, Sigil of the New Dawn's ability triggers for that creature.
  • Sigil of the New Dawn's ability triggers if a creature you own dies under another player's control.
  • Prices

    Seller Price
    Manapool / 3.38 USD 0.23 USD
    Tcgplayer 0.24 USD / 3 USD
    Cardkingdom 0.69 USD / 3.99 USD
    Cardmarket / 2.87 EUR 0.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

    Vow of Duty #40 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.1 EUR
    Tcgplayer 0.12 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.