🤖 ManaHive AI
"Find me cards equivalent to: Furious Rise"
Equivalent cards to Furious Rise (Red enchantments, exiling top card to play):
1. Outpost Siege – Can exile the top card of your library each turn, letting you play it that turn.
2. Valakut Exploration – Exiles top card on landfall, lets you play it until end of turn.
3. Chandra, Fire of Kaladesh (flip side Chandra, Roaring Flame) – Not an enchantment, but has similar exile/play red card abilities.
4. Impulsive Maneuvers – Also red, but triggers are different.
Note: Furious Rise is unique with the power 4+ condition and indefinite exile duration, but Outpost Siege and Valakut Exploration are closest in effect and color.
Found Cards
4 Results
Furious Rise
Impulsive Maneuvers
Outpost Siege
Valakut Exploration
Furious Rise #136 Enchantment
Info
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.Impulsive Maneuvers #197 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Abilities/Keywords
Double
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.Outpost Siege #110★ Enchantment
Info
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
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| Layout: | Normal |
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Rules
Text
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.Valakut Exploration #175 Enchantment
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Abilities/Keywords
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage