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"Find me cards equivalent to: Garenbrig Squire"

Equivalent cards to Garenbrig Squire (type: Creature — Human Soldier, color: G, Adventure synergies) are:
1. Edgewall Innkeeper — draws a card when you cast a creature spell with Adventure.
2. Lucky Clover — not a creature, but doubles Adventure effects.
3. Beanstalk Giant — has Adventure; synergy, but not a direct equivalent.

Edgewall Innkeeper is the closest equivalent in green that supports Adventure cards, though its effect is different (card draw instead of pump). There are no exact green equivalents with a similar pump-down-the-line effect for Adventure creatures, but these are the closest synergies.

Found Cards

3 Results

Edgewall Innkeeper

Garenbrig Squire

Lucky Clover

Edgewall Innkeeper #151 Creature — Human Peasant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Edgewall Innkeeper's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • Prices

    Seller Price
    Tcgplayer / 0.24 USD 0.17 USD
    Cardmarket / 0.31 EUR 0.17 EUR
    Manapool 0.15 USD / 0.23 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

    Garenbrig Squire #158 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Garenbrig Squire's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.04 USD / 0.05 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.02 EUR / 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell that has an Adventure, this creature gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)

    Lucky Clover #226 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
  • Lucky Clover can copy any Adventure spell, not just one with targets.
  • Lucky Clover's ability and the copy it creates both resolve before the Adventure spell. They resolve even if the Adventure spell is countered before the copy is created.
  • The copy is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.36 USD
    Tcgplayer / 0.33 USD 0.27 USD
    Cardmarket 0.17 EUR / 0.71 EUR
    Cardkingdom / 0.79 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.