🤖 ManaHive AI
Equivalent cards to Genesis Hydra (color: Green, type: Creature, similar effect):
1. Verdant Sun’s Avatar — Gains life for creatures entering, similar big-green payoff.
2. Prime Speaker Zegana — Enters with counters, draws based on power.
3. Concordant Crossroads (not a creature but supports big-green go-wide).
4. Tooth and Nail (not a creature but cheats big creatures into play).
Main true equivalents: Genesis Hydra is unique; closest is Primordial Hydra (enters with X counters, but no card finding), or Duskwatch Recruiter (lets you look at top cards and find creatures, though not directly with X).
No card does everything Genesis Hydra does, but Green Sun’s Zenith is also very close: tutors green creatures with X.
Summary:
- Genesis Hydra
- Green Sun’s Zenith
- Primordial Hydra
- Duskwatch Recruiter
These all match color and partial effects. Genesis Hydra is the closest to its precise effect.
5 Results
Concordant Crossroads
Genesis Hydra
Prime Speaker Zegana
Primordial Hydra
Tooth and Nail
Concordant Crossroads #2073 World Enchantment
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| Rarity: | Rare |
| Converted Cost: | 1 |
| Power/Toughness: | / |
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| Layout: | Normal |
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All creatures have haste.Genesis Hydra #193 Creature — Plant Hydra
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 0/0 |
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| Layout: | Normal |
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When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Thenshufflethe rest into your library. This creature enters with X +1/+1 counters on it.Prime Speaker Zegana #377z Legendary Creature — Merfolk Wizard
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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| Seller | Price |
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| Cardmarket | 108.27 EUR |
Legalities
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Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.Primordial Hydra #284 Creature — Hydra
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| Rarity: | Mythic |
| Converted Cost: | 2 |
| Power/Toughness: | 0/0 |
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| Layout: | Normal |
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This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.Tooth and Nail #2250 Sorcery
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| Rarity: | Rare |
| Converted Cost: | 7 |
| Power/Toughness: | / |
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| Layout: | Normal |
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