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"Find me cards equivalent to: Gideon's Intervention"

Equivalent or similar cards (White enchantments that hinder specific cards/spells):
1. Nevermore

  • Type: Enchantment
  • Color: W
  • Text: As Nevermore enters the battlefield, choose a nonland card name. Cards with the chosen name can't be cast.

  • Reason: Stops casting of chosen card, but no damage prevention.
    2. Council of the Absolute
  • Type: Creature
  • Color: WU
  • Text: As Council of the Absolute enters, name a nonland card. Your opponents can't cast the chosen card.

  • Reason: Similar effect, but not enchantment and requires blue.
    3. Runed Halo
  • Type: Enchantment
  • Color: W
  • Text: As Runed Halo enters, choose a card name. You have protection from the chosen name.

  • Reason: Stops damage to you, but doesn’t prevent casting or protect permanents.

Original card searched for: Gideon's Intervention
Summary: Closest pure white enchantment is Nevermore for casting lock, Runed Halo for personal damage prevention, but none do all effects together.

Found Cards

4 Results

Council of the Absolute

Gideon's Intervention

Nevermore

Runed Halo

Council of the Absolute #62 Creature — Human Advisor

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell with the chosen name includes one generic mana in its cost to cast, that cost will be reduced by {1}.
  • If there are additional costs to cast the spell, such as kicker costs, apply those increases before applying cost reductions.
  • If you name half of a split card with fuse, and then you cast both halves, the cost reduction will apply to the total cost of the spell. This is true even if the half with the chosen name requires only colored mana to cast.
  • The last ability can reduce alternative costs such as overload costs.
  • The last ability can’t reduce the colored mana requirement of a spell.
  • You can name either half of a split card, but not both. If you name half of a split card, your opponents can cast the other half. If that split card has fuse, your opponents can’t cast that card as a fused split card.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.51 USD
    Cardmarket 0.34 EUR / 0.82 EUR
    Tcgplayer 0.36 USD / 0.82 USD
    Cardkingdom / 1.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.

    Gideon's Intervention #15s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the name of a split card, you choose one name, not both. For example, you could name Failure or Comply, but not Failure // Comply. Opponents are still allowed to cast the half you didn't choose.
  • You may choose the name of a land card. Cards with that name can still be played (since lands are never cast), but damage they would deal to you and your permanents will be prevented.
  • You must choose the name of a card, not the name of a token. For example, you can't choose "Zombie Token." However, if a token happens to have the same name as a card (such as an embalmed creature token), you can choose it.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 0.57 USD
    Cardkingdom 0.59 USD
    Manapool 0.68 USD
    Cardmarket 0.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Manapool 0.36 USD / 1.66 USD
    Cardmarket / 2.7 EUR 0.61 EUR
    Tcgplayer 0.88 USD / 4.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Runed Halo #21 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Runed Halo can't protect you from tokens unless those tokens have the same name as the card name you choose.
  • Some cards can have alternative names, such as split cards, adventurer cards, double-faced cards, and so on. You may choose one of the two names the card can have; Runed Halo won't protect you from the other name.
  • Prices

    Seller Price
    Cardmarket / 3.2 EUR 0.34 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool 0.15 USD / 1.99 USD
    Tcgplayer / 1.33 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)