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"Find me cards equivalent to: Gift of Strength"

Cards equivalent to Gift of Strength (type: Instant, color: Green, effect: Pump and/or grant reach):
1. Aim High – Gives +2/+2 and reach until end of turn.
2. Humble Defector – (Note: this does not fit your criteria; ignore this card.)
3. Scale Up – (Green instant that pumps but works differently; +6/+6 and becomes a Wurm.)
4. Titanic Growth – Gives +4/+4 until end of turn, lacks reach.
5. Might of the Masses – +1/+1 per creature you control (doesn’t give reach).

Closest is Aim High; none are exactly the same as Gift of Strength. Most green pump instants lack both +3/+3 and reach.

Found Cards

6 Results

Aim High

Gift of Strength

Humble Defector

Might of the Masses

Scale Up

Titanic Growth

Aim High #185 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aim High can target a creature that’s already untapped. It still gets +2/+2 and gains reach until end of turn.
  • Untapping an attacking creature doesn’t cause it to be removed from combat.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap target creature. It gets +2/+2 and gains reach until end of turn.

    Gift of Strength #171 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.07 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+3 and gains reach until end of turn.

    Humble Defector #30 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Humble Defector's ability can be activated any time during your turn, including in response to a spell or ability.
  • If Humble Defector is controlled by a player other than its owner, and its controller leaves the game, the effect giving that player control of Humble Defector ends. Humble Defector will return to the control of the player still in the game who most recently controlled it.
  • If Humble Defector isn't on the battlefield as its ability resolves, but the target player is still a legal target, the ability will resolve. You'll draw two cards, even though the player doesn't gain control of Humble Defector.
  • If Humble Defector's owner leaves the game, Humble Defector humbly leaves the game along with that player.
  • Prices

    Seller Price
    Tcgplayer / 1.7 USD 0.62 USD
    Cardkingdom 1.29 USD / 1.99 USD
    Manapool / 0.48 USD 0.23 USD
    Cardmarket 0.67 EUR / 1.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

    Might of the Masses #188 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you target a creature you control with Might of the Masses, remember to count that creature when determining the amount of the bonus.
  • The size of the bonus is determined as Might of the Masses resolves; it won't change if the number of creatures you control changes later in the turn.
  • Prices

    Seller Price
    Cardmarket 0.06 EUR / 0.36 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.25 USD 0.14 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+1 until end of turn for each creature you control.

    Scale Up #MH1-179 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Effects that modify the affected creatures' power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creatures' power or toughness (such as +1/+1 counters).
  • Scale Up overwrites all previous effects that set the affected creatures' color, creature types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Scale Up resolves will overwrite that part of the effect.
  • The affected creatures don't lose any abilities when they become Wurms.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.21 USD
    Tcgplayer 0.46 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Titanic Growth #201 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.05 EUR / 0.18 EUR
    Manapool 0.15 USD / 0.27 USD
    Tcgplayer / 0.39 USD 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +4/+4 until end of turn.