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AI 🤖 Find me cards equivalent to: Glass of the Guildpact

Equivalent cards to Glass of the Guildpact (artifact; bonus for multicolored creatures):
1. Honor of the Pure (white; pumps only white creatures)
2. Door of Destinies (artifact; tribal boost)
3. Chief of the Foundry (artifact; pumps artifacts)
4. Vanquisher's Banner (artifact; tribal boost & card draw)
5. Radiant Destiny (white; tribal + vigilance)

Note: No exact artifact match for all multicolored creatures, but Knights' Charge (WB) synergizes with multicolor knights and tokens. Stoneforge Masterwork gives +1/+1 per other creature sharing a type.


Reason: No other artifact universally boosts only multicolored creatures like Glass of the Guildpact, but these are similar in pumping effects for other groups.

Results:

Chief of the Foundry #200 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to an artifact creature you control may become lethal if Chief of the Foundry leaves the battlefield during that turn.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.38 EUR
    Cardkingdom 0.59 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other artifact creatures you control get +1/+1.

    Door of Destinies #1631 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a creature spell of the chosen type, Door of Destinies will get a charge counter before the creature enters. The creature will enter with the additional boost to its power and toughness.
  • Creature types, such as Human or Sliver, appear after the dash on the type line of creatures. Notably, artifact is not a creature type. A creature may have more than one creature type, such as Goblin Warrior. Such a creature would benefit from Door of Destinies if the chosen creature type was Goblin or Warrior.
  • Prices

    Seller Price
    Tcgplayer 19.48 USD
    Cardmarket 14.68 EUR / 16.4 EUR
    Cardkingdom 22.99 USD / 22.99 USD
    Cardsphere 16.55 USD
    Manapool 18.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a chargecounteron this artifact. Creatures you control of the chosen type get +1/+1 for each chargecounteron this artifact.

    Glass of the Guildpact #233 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.68 USD
    Cardmarket 0.24 EUR / 0.45 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.31 USD
    Manapool 0.19 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multicolored creatures you control get +1/+1.

    Honor of the Pure #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.61 USD / 4.57 USD
    Cardmarket 0.49 EUR / 1.95 EUR
    Cardkingdom 0.79 USD / 2.49 USD
    Cardsphere 0.93 USD
    Manapool 0.46 USD / 1.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White creatures you control get +1/+1.

    Knights' Charge #328 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Knights' Charge's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD
    Cardmarket 0.77 EUR / 3.13 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.46 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. ,Sacrificethis enchantment: Return all Knight creature cards from your graveyard to the battlefield.

    Radiant Destiny #135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.17 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

    Stoneforge Masterwork #166 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The bonus is only +1/+1 per applicable creature, even if it shares more than one creature type with the equipped creature. For example, if the equipped creature is a Human Shaman and you control a Human Warrior, a Goblin Shaman, and another Human Shaman, the equipped creature will get +3/+3.
  • The bonus will change as the creatures you control change. This may cause the equipped creature to lose toughness and die because of damage dealt earlier in the turn.
  • Prices

    Seller Price
    Tcgplayer 2.32 USD / 4.24 USD
    Cardmarket 1.6 EUR / 2.92 EUR
    Cardkingdom 3.49 USD / 4.99 USD
    Cardsphere 1.97 USD
    Manapool 2.12 USD / 3.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip

    Vanquisher's Banner #289 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The choice of creature type is made as Vanquisher's Banner enters the battlefield. Players can't respond to this choice. The bonus starts applying immediately.
  • The last ability of Vanquisher's Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control of the chosen type may become lethal if Vanquisher's Banner leaves the battlefield during that turn.
  • The choice of creature type is made as Vanquisher's Banner enters the battlefield. Players can't respond to this choice. The bonus starts applying immediately.
  • The last ability of Vanquisher's Banner resolves before the spell that caused it to trigger. The ability will resolve even if the creature spell is countered.
  • To choose a creature type, you must choose an existing creature type, such as Fungus or Sliver. You can't choose multiple creature types, such as Fungus Sliver. Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Tcgplayer 3.77 USD
    Cardmarket 4.15 EUR / 3.9 EUR
    Cardkingdom 6.49 USD
    Cardsphere 4.67 USD
    Manapool 3.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

    Chief of the Foundry Artifact Creature — Construct Normal - ~$0.42

    Door of Destinies Artifact Normal - ~$18.76

    Glass of the Guildpact Artifact Normal - ~$0.4

    Honor of the Pure Enchantment Normal - ~$1.54

    Knights' Charge Enchantment Normal - ~$1.13

    Radiant Destiny Enchantment Normal - ~$0.24

    Stoneforge Masterwork Artifact — Equipment Normal - ~$2.96

    Vanquisher's Banner Artifact Normal - ~$4.46

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