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"Find me cards equivalent to: Gleemax"

Equivalent cards to Gleemax (Legendary Artifact, colorless, text: You choose all targets for all spells and abilities):

There are no direct equivalents to Gleemax that exactly match all criteria (Legendary, Artifact, Colorless, and text). Gleemax is unique, especially its choose all targets ability.

Closest (partial) alternatives:

  • Platinum Angel — Legendary Artifact Creature, colorless, unique rule effect (You can't lose the game...)
  • Mycosynth Lattice — Legendary-like effect, colorless, changes permanents' nature

Reason: No other card gives universal target control; Gleemax is a silver-bordered, parody card with an unmatched effect.

Found Cards

3 Results

Gleemax

Mycosynth Lattice

Platinum Angel

Gleemax #121★ Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1000000
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 2.46 EUR / 83.32 EUR
    Manapool 116.69 USD
    Tcgplayer 139.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You choose all targets for all spells and abilities.

    Mycosynth Lattice #1434★ Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mycosynth Lattice turns all permanents on the battlefield into artifacts. Spells on the stack and cards in other zones aren’t permanents, so those spells and cards don’t become artifacts.
  • Mycosynth Lattice’s second ability makes everything, in every zone of the game, colorless.
  • The Lattice’s third ability lets players spend even colorless mana as though it had a color. However, it doesn’t remove restrictions on the mana. For example, Mycosynth Lattice doesn’t allow mana from Vedalken Engineer to be used to cast a nonartifact spell.
  • The Lattice’s first ability causes Auras to become artifacts. Combined with March of the Machines from the Mirrodin set, this can then make those Auras become creatures. An Aura that’s also a creature can’t enchant anything. It’s unattached the next time state-based actions are checked, and then immediately put into its owner’s graveyard as a second state-based action.
  • Prices

    Seller Price
    Tcgplayer 47.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

    Platinum Angel #1 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.