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"Find me cards equivalent to: Gloom"

Equivalent cards to Gloom (black enchantment, taxes white):
1. Curse of Disturbance (Black, Enchantment, taxes a player, but not specifically white).
2. Evil Presence (Black, Enchantment, disrupts lands but not specifically white).
3. Koskun Falls (Black, Enchantment, taxes opponents to attack you).
4. Suppress (Black, Instant, taxes artifact, creature, or enchantment abilities).

Closest actual equivalent in effect (taxing white) is Gloom itself. Black enchantments rarely specifically tax only white spells or abilities. Gloom is unique for punishing white specifically.

Found Cards

5 Results

Curse of Disturbance

Evil Presence

Gloom

Koskun Falls

Suppress

Curse of Disturbance #74 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
  • Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Tcgplayer 1.2 USD
    Cardmarket 1.78 EUR
    Cardkingdom 2.49 USD
    Manapool 1.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

    Evil Presence #60 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The enchanted land loses its existing land types and any abilities printed on it. It now has the land type Swamp and has the ability “{T}: Add {B}.” Evil Presence doesn’t change the enchanted land’s name or whether it’s legendary, basic, or snow.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.38 USD
    Cardmarket 0.14 EUR / 0.53 EUR
    Manapool 0.15 USD / 0.18 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Enchanted land is a Swamp.

    Gloom #113 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The additional mana is paid at the same time the spell/ability is cast/activated.
  • The extra mana is not considered part of the activation cost. It is a separate cost.
  • The extra mana is part of the total cost, so cost reducers can be applied to this cost.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    White spells cost more to cast. Activated abilities of white enchantments cost more to activate.

    Koskun Falls #55 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In the Two-Headed Giant format, you still only have to pay once per creature.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • Prices

    Seller Price
    Manapool 12.5 USD
    Cardkingdom 17.99 USD
    Tcgplayer 13.67 USD
    Cardmarket 7.74 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

    Suppress #26 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.