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AI 🤖 Find me cards equivalent to: Glorious Sunrise

Equivalent cards to Glorious Sunrise (green, enchantment, repeatable value, combat/lands):
1. Garruk's Uprising – Draws cards for big creatures, grants trample.
2. Sylvan Anthem – Pumps green creatures, scries.
3. Sylvan Library – Repeatable card advantage.
4. Zendikar Resurgent – Mana doubling, draw on creature cast.
5. Guardian Project – Draw card for creatures entering.

All are green enchantments that provide repeatable value.

Results:

Garruk's Uprising #159 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
  • If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
  • The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • Prices

    Seller Price
    Tcgplayer 0.86 USD
    Cardmarket 1.06 EUR
    Manapool 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

    Glorious Sunrise #388 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Glorious Sunrise's third mode may be chosen even if you don't control any creatures with power 3 or greater as the ability goes on the stack. If you control a creature with power 3 or greater when it resolves, you will draw a card. If not, it will do nothing as it resolves.
  • Prices

    Seller Price
    Tcgplayer 2.86 USD / 3.63 USD
    Cardmarket 1.9 EUR / 2.56 EUR
    Cardkingdom 3.49 USD
    Manapool 2.8 USD / 2.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

    Guardian Project #2172 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • If the entering creature is put into your graveyard while Guardian Project's ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won't draw a card.
  • If the entering creature leaves the battlefield and returns while Guardian Project's ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won't draw a card. However, Guardian Project's ability may trigger for the new creature and you may draw a card as that ability resolves.
  • Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project's ability resolves. If the entering creature isn't the first of its name as it enters, the ability doesn't trigger at all; if its name is shared as the ability resolves, you don't draw a card.
  • Prices

    Seller Price
    Tcgplayer 11.18 USD
    Cardkingdom 15.99 USD
    Manapool 12.59 USD / 17.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

    Sylvan Anthem #357 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.02 USD / 1.02 USD
    Cardmarket 0.63 EUR / 1.4 EUR
    Cardkingdom 2.99 USD
    Manapool 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.

    Sylvan Library #235 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards drawn prior to Sylvan Library’s ability resolving, including in your upkeep or in response to Sylvan Library’s triggered ability, can be chosen to be put back using this effect. Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand.
  • If you choose to draw two cards, then replace one or more of those draws with some other effect, the rest of Sylvan Library’s ability still happens. If you’ve actually drawn only one card that turn, you must choose that card and either pay 4 life or put it on top of your library. If you haven’t actually drawn any cards that turn, the rest of the ability has no effect.
  • If you control more than one Sylvan Library, the triggered ability of each will resolve in sequence. You don’t get to draw all the cards at once and then put them all back at once.
  • If you control other triggered abilities that allow you to draw cards during your draw step, you can choose to order Sylvan Library’s ability before or after those abilities. Triggered abilities controlled by other players will resolve before triggered abilities you control.
  • It’s not possible to take any actions between drawing the cards and choosing two cards. You can’t cast the cards you drew to avoid having two cards to choose.
  • You always perform your normal draw before this ability. The normal draw occurs before anything can be placed on the stack during a player’s draw step.
  • You can put back zero, one, or two cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

    Zendikar Resurgent #147 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land’s mana ability produces more than one type of mana, choose one of those types to determine what mana Zendikar Resurgent produces.
  • The last ability will resolve before the creature spell that caused it to trigger.
  • Prices

    Seller Price
    Tcgplayer 4.32 USD / 5.42 USD
    Cardmarket 1.98 EUR / 2.8 EUR
    Cardkingdom 5.49 USD / 5.99 USD
    Manapool 2.41 USD / 3.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.

    Garruk's Uprising Enchantment Normal - ~$0.85

    Glorious Sunrise Enchantment Normal - ~$2.89

    Guardian Project Enchantment Normal - ~$14.29

    Sylvan Anthem Enchantment Normal - ~$1.35

    Sylvan Library Enchantment Normal

    Zendikar Resurgent Enchantment Normal - ~$3.99

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