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"Find me cards equivalent to: Glorious Sunrise"

Cards equivalent to Glorious Sunrise (mono-green enchantments with a combat or modal effect):

  • Song of Freyalise – Enchantment, gives creatures mana ability and then an anthem.
  • Vivien’s Arkbow – Modal trigger, but as an artifact.
  • Elemental Bond – Card draw if you have a big creature.
  • Momentum – Enchantment, color green, provides similar triggers with combat.

There aren’t many with so many modes, but these share some similar utility. Glorious Sunrise is unique for its broad array of effects.

Found Cards

4 Results

Elemental Bond

Glorious Sunrise

Momentum

Song of Freyalise

Elemental Bond #40 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 5.49 USD
    Tcgplayer / 5.89 USD 3.79 USD
    Cardmarket 3.61 EUR / 4.99 EUR
    Manapool 3.38 USD / 6.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 3 or greater enters, draw a card.

    Glorious Sunrise #388 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Glorious Sunrise's third mode may be chosen even if you don't control any creatures with power 3 or greater as the ability goes on the stack. If you control a creature with power 3 or greater when it resolves, you will draw a card. If not, it will do nothing as it resolves.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 3.49 USD
    Tcgplayer / 3.57 USD 3.03 USD
    Cardmarket 1.52 EUR / 2.4 EUR
    Manapool 3.11 USD / 2.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

    Momentum #113 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Putting on a counter is optional. If you forget, you can't go back later even if it is something you usually do.
  • Prices

    Seller Price
    Manapool 0.15 USD / 1.16 USD
    Cardmarket / 1.38 EUR 0.1 EUR
    Cardkingdom / 2.49 USD 0.35 USD
    Tcgplayer / 1.78 USD 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, you may put a growthcounteron this Aura. Enchanted creature gets +1/+1 for each growthcounteron this Aura.

    Song of Freyalise #DOM-179 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each of Song of Freyalise’s chapter abilities affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain abilities or get a +1/+1 counter.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.8 EUR
    Manapool 0.41 USD
    Tcgplayer 0.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." III — Put a +1/+1counteron each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.