cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Gnarlback Rhino"

Equivalent cards in green:
1. Gnarlback Rhino (the original)
2. Satyr Enchanter — Draws a card when you cast an enchantment spell (TRG, U).
3. Runic Armasaur — Draws a card when an opponent activates an ability of a creature or land (M19).
4. Managorger Hydra — Grows with +1/+1 counters whenever a spell is cast, though doesn't draw cards.
5. Korvold, Fae-Cursed King (BRG) — Slightly off-color, draws cards when you sacrifice a permanent.

Best equivalents: Green creatures that reward casting spells targeting them or drawing cards based on interaction. Gnarlback Rhino is unique in green for card draw when targeting with spells, but Satyr Enchanter is close for spell-based draw (though not specifically for targeting).

Found Cards

5 Results

Gnarlback Rhino

Korvold, Fae-Cursed King

Managorger Hydra

Runic Armasaur

Satyr Enchanter

Gnarlback Rhino #148 Creature — Rhino

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Gnarlback Rhino's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Gnarlback Rhino's last ability triggers when you cast a spell that has multiple targets as long as at least one of those targets is Gnarlback Rhino. It doesn't trigger multiple times if you cast a spell that targets Gnarlback Rhino multiple times.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.12 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.23 USD / 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.

    Korvold, Fae-Cursed King #120 Legendary Creature — Dragon Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Korvold, its last ability triggers. You won't put a +1/+1 counter on anything, but you'll draw a card.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Korvold's last ability will resolve before that spell or ability.
  • If you somehow control no other permanents, you can attack with Korvold. You won't sacrifice anything, and there's no penalty for being unable to do so.
  • Korvold's last ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Korvold's first triggered ability.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 1.04 EUR
    Manapool 0.23 USD
    Tcgplayer 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Korvold enters or attacks,sacrificeanother permanent. Whenever yousacrificea permanent, put a +1/+1counteron Korvold and draw a card.

    Managorger Hydra #306 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Managorger Hydra's last ability will resolve before the spell that caused it to trigger.
  • Prices

    Seller Price
    Cardkingdom 29.99 USD / 21.99 USD
    Manapool 26.95 USD 16.46 USD 26.95 USD
    Tcgplayer 26.57 USD / 18.53 USD
    Cardmarket 8.85 EUR / 14.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever a player casts a spell, put a +1/+1counteron this creature.

    Runic Armasaur #256 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
  • Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
  • Prices

    Seller Price
    Manapool 0.75 USD
    Cardmarket / 0.8 EUR 1.67 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 1.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

    Satyr Enchanter #936 Creature — Satyr Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Satyr
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Satyr Enchanter’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 0.82 USD
    Tcgplayer 1.37 USD
    Cardmarket 0.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, draw a card.