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4 Cards Found

AI 🤖 Find me cards equivalent to: Gnarlback Rhino

Equivalent cards to Gnarlback Rhino (green, cares about casting spells on creatures):
1. Quiron Dryad — Gets +1/+1 counters when you cast certain spells.
2. Runic Armasaur — Same mana cost, draws cards for opponent’s creature abilities.
3. Wildwood Scourge — Grows from +1/+1 counters, good in spell-heavy decks.
4. Sprite Dragon (closest in blue/red) — Grows from noncreature spells, but not green.


Reason: “Gnarlback Rhino” rewards targeting it with spells. Other cards listed either get bigger from casting spells or operate in similar “spell matters” green strategies.

Results:

Gnarlback Rhino #148 Creature — Rhino

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Rhino
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Gnarlback Rhino's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Gnarlback Rhino's last ability triggers when you cast a spell that has multiple targets as long as at least one of those targets is Gnarlback Rhino. It doesn't trigger multiple times if you cast a spell that targets Gnarlback Rhino multiple times.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.05 USD
    Cardmarket 0.12 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.

    Runic Armasaur #256 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
  • Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD
    Cardmarket 1.28 EUR / 0.8 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

    Sprite Dragon #2020-5 Creature — Faerie Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket 10.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Whenever you cast a noncreature spell, put a +1/+1counteron this creature.

    Wildwood Scourge #332 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
  • Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.18 USD
    Cardmarket 0.12 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1counteron this creature.

    Gnarlback Rhino Creature — Rhino Normal - ~$0.17

    Runic Armasaur Creature — Dinosaur Normal - ~$1.23

    Sprite Dragon Creature — Faerie Dragon Normal - ~$10.02

    Wildwood Scourge Creature — Hydra Normal - ~$0.22

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