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"Find me cards equivalent to: Goblin Bomb"

Equivalent cards to Goblin Bomb (red enchantments with coin flipping or explosive effects):
1. Chance Encounter — Tracks coin flips, similar red enchantment.
2. Fiery Gambit — Coin flipping for a huge payoff, not an enchantment but a similar red gambling effect.
3. Descent into Chaos — Red enchantment, coin flipping with board impact.
4. Pyromancer's Swath — Red enchantment, increases damage burst but not coin flipping.
5. Confusion in the Ranks — Red enchantment with chaos theme.

Closest is Chance Encounter for coin flips, or Fiery Gambit for explosive damage chance. Goblin Bomb is unique in its exact fuse counter payout.

Found Cards

5 Results

Chance Encounter

Confusion in the Ranks

Fiery Gambit

Goblin Bomb

Pyromancer's Swath

Chance Encounter #182 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can only win a coin flip if you are the player flipping the coin. Your opponent losing a flip does not count as you winning one.
  • Prices

    Seller Price
    Cardmarket / 7 EUR 1.48 EUR
    Tcgplayer 1.35 USD / 12.03 USD
    Cardkingdom / 22.99 USD 1.79 USD
    Manapool / 10.4 USD 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you win a coin flip, put a luckcounteron this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.

    Confusion in the Ranks #87 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The exchange isn't optional. If there is a legal choice, you must make one.
  • Confusion in the Ranks triggers on itself entering. If an opponent controls an enchantment, exchange Confusion in the Ranks for that enchantment.
  • Even though Confusion in the Ranks triggers only when an artifact, creature, or enchantment enters, the ability can target a land if the permanent entering is an artifact land.
  • The permanents are exchanged only if they're both on the battlefield when the ability resolves.
  • The permanents have to share a permanent type both when the target is chosen and when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer / 56.74 USD 11.93 USD
    Cardkingdom 17.99 USD / 79.99 USD
    Manapool 12.24 USD / 46.05 USD
    Cardmarket 4.18 EUR / 37.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

    Fiery Gambit #90 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After each flip, you choose whether to continue flipping.
  • If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
  • You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
  • You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.
  • Prices

    Seller Price
    Tcgplayer / 4.78 USD 2.75 USD
    Cardmarket / 3.11 EUR 1.27 EUR
    Cardkingdom 5.49 USD / 5.99 USD
    Manapool 2.13 USD / 5.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

    Goblin Bomb #103 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Nothing happens if you are instructed to remove a fuse counter from an empty card.
  • Prices

    Seller Price
    Cardmarket 7.42 EUR
    Cardkingdom 21.99 USD
    Manapool 12.33 USD
    Tcgplayer 13.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fusecounteron this enchantment. If you lose the flip, remove a fusecounterfrom this enchantment. Remove five fuse counters from this enchantment andsacrificeit: It deals 20 damage to target player or planeswalker.

    Pyromancer's Swath #125 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If all damage from a source is prevented (because of Pay No Heed, for example) or if a source would deal 0 damage, the effect of Pyromancer’s Swath will not apply as that source is no longer dealing damage.
  • If damage is being dealt to multiple creatures and/or players at the same time, the damage being dealt to each one is increased by 2.
  • Pyromancer’s Swath doesn’t change the source or recipient of the damage.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 2.49 USD
    Manapool / 0.92 USD 0.52 USD
    Cardmarket / 1.05 EUR 0.48 EUR
    Tcgplayer 0.66 USD / 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step,discardyour hand.