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"Find me cards equivalent to: Goblin War Drums"

Equivalent cards to Goblin War Drums (Red Enchantment, grants menace):
1. Raging River – Not exactly menace, but complicates blocking.
2. Blood Mist – Red enchantment, gives a creature double strike – similar but not menace.
3. Ferocity of the Wilds – Red enchantment, gives creatures trample, not menace.
4. Frenzied Rage – Red aura, gives menace and +2/+1 to one creature.

Closest direct equivalent in Red:
There’s no other mono-red enchantment that grants all your creatures menace, but Frenzied Rage is similar for a single creature.


Reason:

Menace granting to all creatures in red enchantments is unique to Goblin War Drums. Most similar effects are either partial (single target) or variations (trample, unblockable, etc.).

Found Cards

5 Results

Blood Mist

Ferocity of the Wilds

Frenzied Rage

Goblin War Drums

Raging River

Blood Mist #144 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

    Ferocity of the Wilds #123 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.3 USD
    Tcgplayer / 0.33 USD 0.23 USD
    Cardmarket 0.1 EUR / 0.36 EUR
    Cardkingdom / 1.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking non-Human creatures you control get +1/+0 and have trample.

    Frenzied Rage #124 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.3 USD
    Cardmarket 0.12 EUR / 0.18 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

    Goblin War Drums #133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple War Drums are not cumulative. They are redundant.
  • When combined with an effect that reads "Each creature you control can't be blocked by more than one creature," none of your creatures can be blocked.
  • Prices

    Seller Price
    Cardmarket 0.4 EUR / 2.12 EUR
    Manapool 0.84 USD / 2.46 USD
    Tcgplayer / 2.19 USD 1.09 USD
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have menace. (They can't be blocked except by two or more creatures.)

    Raging River #169 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters (or something becomes a creature) after the ability resolves, that creature will not be able to block any creature that was attacking at the time the ability resolved.
  • If a creature is put onto the battlefield attacking after the ability resolves, it can be blocked by any creature that could normally block it (including creatures that entered after the ability resolved).
  • Prices

    Seller Price
    Cardmarket 94.47 EUR
    Cardkingdom 179.99 USD
    Tcgplayer 160.1 USD
    Manapool 133.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.