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AI 🤖 Find me cards equivalent to: Goblin War Drums

Equivalent cards to Goblin War Drums (which gives creatures you control menace):
1. Breaker of Armies (colorless): All creatures able to block it do so.
2. Rogue's Passage (colorless): Grants unblockable to a creature.
3. Ferocity of the Wilds (red): Gives trample, pseudo-evasion to your team.
4. Shiny Impetus (red): Gives menace and goads a creature.
5. Subira, Tulzidi Caravanner (red): Grants unblockable to your creatures.

Closest in effect in red is Break Through the Line (grants haste and unblockable-ish to small creatures). Most other menace to your team effects are unique or tied to temporary effects.

Results:

Break Through the Line #94 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 1.18 USD
    Cardmarket 0.3 EUR / 1.07 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

    Breaker of Armies #3 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 8
    Power/Toughness: 10/8
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature can’t legally block Breaker of Armies but could block another attacking creature, it may do so. Likewise, if a creature the defending player controls can’t block Breaker of Armies unless its controller pays a cost, its controller may decline to pay that cost and block a different attacking creature.
  • If more than one Breaker of Armies is attacking, the controller of each creature that could block them chooses which one that creature blocks. In this case, creatures that can block multiple creatures must block as many attacking Breaker of Armies as possible.
  • If, during its controller’s declare blockers step, a creature the defending player controls is tapped or is affected by a spell or ability that says it can’t block, then it doesn’t block. If there’s a cost associated with having it block, its controller isn’t forced to pay that cost. If they don’t, the creature doesn’t have to block.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 4.87 USD
    Cardmarket 0.19 EUR / 2.36 EUR
    Cardkingdom 0.69 USD / 3.49 USD
    Cardsphere 0.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures able to block this creature do so.

    Ferocity of the Wilds #123 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.3 USD
    Cardmarket 0.13 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking non-Human creatures you control get +1/+0 and have trample.

    Goblin War Drums #133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple War Drums are not cumulative. They are redundant.
  • When combined with an effect that reads "Each creature you control can't be blocked by more than one creature," none of your creatures can be blocked.
  • Prices

    Seller Price
    Tcgplayer 1.02 USD / 1.56 USD
    Cardmarket 0.48 EUR / 1.15 EUR
    Cardkingdom 1.99 USD / 3.49 USD
    Cardsphere 0.93 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have menace. (They can't be blocked except by two or more creatures.)

    Rogue's Passage #607 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 38.91 USD
    Cardmarket 17.69 EUR / 24.76 EUR
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature can't be blocked this turn.

    Shiny Impetus #1845 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant Goad

    Rules

  • Shiny Impetus causes you to create a Treasure token, not the attacking creature's controller.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.28 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Subira, Tulzidi Caravanner #82008 Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Haste

    Rules

  • If the target creature's power is greater than 2 as the first activated ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 2 after the ability resolves, it still can't be blocked that turn.
  • Once Subira's last ability resolves, check to see if the delayed triggered ability should trigger based on the power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.
  • Once a creature with power 2 or less has been blocked, Subira's middle ability won't cause it to become unblocked.
  • You can activate Subira's last ability if your hand is empty. You simply discard zero cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Another target creature with power 2 or less can't be blocked this turn. , ,Discardyour hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

    Break Through the Line Enchantment Normal - ~$2.21

    Breaker of Armies Creature — Eldrazi Normal - ~$2.89

    Ferocity of the Wilds Enchantment Normal - ~$1.85

    Goblin War Drums Enchantment Normal - ~$2.73

    Rogue's Passage Land Normal - ~$16.33

    Shiny Impetus Enchantment — Aura Normal - ~$2.93

    Subira, Tulzidi Caravanner Legendary Creature — Human Shaman Normal

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