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4 Cards Found

AI 🤖 Find me cards equivalent to: Gods' Hall Guardian

Equivalent cards to Gods' Hall Guardian (White, Vigilance, 3/6) include:

  • Bastion Enforcer (White, 3/6, no vigilance)
  • Hollowhenge Spirit (White, 2/2, flying & flash, not identical but similar defensive stats)
  • Duty-Bound Ghost (White, 3/5, vigilance)
  • Guardian of Pilgrims (White, 2/2, vigilance and ETB buff)

No common White creatures match exactly, but those above are close for color, stats, or vigilance. Bastion Enforcer is the best matchup for size.

Results:

Bastion Enforcer #8 Creature — Dwarf Soldier

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.1 USD
    Cardmarket 0.03 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gods' Hall Guardian #13 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 3/6
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Foretell Vigilance

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.08 USD
    Cardmarket 0.05 EUR / 0.06 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Guardian of Pilgrims #32 Creature — Spirit Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target creature gets +1/+1 until end of turn.

    Hollowhenge Spirit #92 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If there are multiple combat phases in a turn, a creature that’s been removed from combat can still attack or block in future combat phases that turn.
  • Removing a blocking creature from combat doesn’t cause the creature it was blocking to become unblocked. If no other creatures are blocking that attacking creature, it won’t assign combat damage (unless it has trample).
  • Removing an attacking creature from combat doesn’t untap that creature.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.38 USD
    Cardmarket 0.06 EUR / 0.34 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.

    Bastion Enforcer Creature — Dwarf Soldier Normal - ~$0.19

    Gods' Hall Guardian Creature — Cat Normal - ~$0.18

    Guardian of Pilgrims Creature — Spirit Cleric Normal

    Hollowhenge Spirit Creature — Spirit Normal - ~$0.27

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