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5 Cards Found

AI 🤖 Find me cards equivalent to: Gollum, Scheming Guide

Equivalent cards to Gollum, Scheming Guide (black, sneaky/combat trick) include:

  • Labyrinth Raptor (black/red; has combat trick aspects)
  • Whisper Agent (black/blue; surprise, ability when attacking or blocking)
  • Hand of Silumgar (black; deathtouch, makes blocking tricky)
  • Nightmare Shepherd (black; creates tricky board states)


Reason: Each provides a sneaky/combat manipulation effect similar to Gollum, Scheming Guide in black or black hybrid.

Results:

Gollum, Scheming Guide #3 Legendary Creature — Halfling Horror

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Halfling
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have no cards in your library as Gollum, Scheming Guide's ability resolves, your opponent's guess will not be right no matter what they guess. That means you'll draw a card, or more accurately, attempt to draw a card from your empty library and therefore (usually) lose the game.
  • If you only have one card in your library as Gollum, Scheming Guide's ability resolves, you'll look at that card, put it back on top of your library, and then continue with the ability as normal.
  • You reveal the card even if your opponent guessed correctly.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.

    Hand of Silumgar #105 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD
    Cardmarket 0.02 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.)

    Labyrinth Raptor #193s Creature — Nightmare Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If a creature is attacking a planeswalker, the planeswalker’s controller is the defending player.
  • Labyrinth Raptor’s second and third abilities apply to itself as long as it still has menace.
  • The defending player sacrifices a blocking creature before combat damage is dealt. This may cause a single creature to be blocking the creature with menace; the blocking creature remains blocking. It will still deal and be dealt combat damage as normal.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardmarket 0.15 EUR / 0.75 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. : Creatures you control with menace get +1/+0 until end of turn.

    Nightmare Shepherd #315 Enchantment Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.
  • If the copied creature had {X} in its mana cost, X is considered to be 0.
  • If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.
  • If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.
  • The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.
  • Prices

    Seller Price
    Tcgplayer 1.91 USD / 4.91 USD
    Cardmarket 1.28 EUR / 3.47 EUR
    Cardkingdom 2.29 USD / 5.99 USD
    Cardsphere 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

    Whisper Agent #220 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Surveil

    Rules

  • You perform the actions stated on a card in sequence. For some spells and abilities, you'll surveil last. For others, you'll surveil and then perform other actions.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.41 USD
    Cardmarket 0.05 EUR / 0.1 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    Gollum, Scheming Guide Legendary Creature — Halfling Horror Normal - ~$0.48

    Hand of Silumgar Creature — Human Warrior Normal - ~$0.19

    Labyrinth Raptor Creature — Nightmare Dinosaur Normal - ~$0.53

    Nightmare Shepherd Enchantment Creature — Demon Normal - ~$3.06

    Whisper Agent Creature — Human Rogue Normal - ~$0.23

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