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"Find me cards equivalent to: Goreclaw, Terror of Qal Sisma"

Equivalent green cards to Goreclaw, Terror of Qal Sisma that ramp for big creatures and/or grant bonuses to big creatures:
1. Kalonian Hydra — Boosts your team of big creatures by doubling counters.
2. Rhythm of the Wild — Not a creature, but grants Riot to big creatures and gives them haste.
3. Yeva, Nature’s Herald — Lets you cast green creatures at instant speed (focuses on big creatures).
4. Vivien, Champion of the Wilds — Also gives flash to creatures (planeswalker).
5. Kogla, the Titan Ape — Legendary, big green creature-only support, but interacts with other creatures.
6. Rishkar, Peema Renegade — Not power-dependent, but helps ramp out big creatures.

Closest legendary creature with big creature synergy:
None exactly match all of Goreclaw, Terror of Qal Sisma's abilities, but Rishkar, Peema Renegade is a similarly costed legendary green ramp card. Most exact analogues are non-legendary, like Beastcaller Savant for ramp or Pathbreaker Ibex for big creature buffs.

Found Cards

8 Results

Beastcaller Savant

Goreclaw, Terror of Qal Sisma

Kalonian Hydra

Kogla, the Titan Ape

Pathbreaker Ibex

Rhythm of the Wild

Rishkar, Peema Renegade

Vivien, Champion of the Wilds

Beastcaller Savant #170s Creature — Elf Shaman Ally

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Mana produced by Beastcaller Savant can be spent on any part of a creature spell’s total cost, including additional costs (such as kicker costs) and alternative costs (such as dash costs). It can’t be spent to pay the costs of abilities of creatures you control.
  • Mana produced by Beastcaller Savant can’t be used to activate an ability or cast an instant or sorcery spell that creates creature tokens.
  • Prices

    Seller Price
    Cardmarket / 2.52 EUR 1.14 EUR
    Cardkingdom 8.49 USD
    Manapool 2.53 USD
    Tcgplayer 6.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste : Add one mana of any color. Spend this mana only to cast a creature spell.

    Goreclaw, Terror of Qal Sisma #1229 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Tcgplayer / 23.7 USD 19.43 USD
    Manapool / 26.1 USD 18.83 USD
    Cardkingdom 22.99 USD / 23.99 USD
    Cardmarket 12.48 EUR / 16.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Kalonian Hydra #21 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Manapool 10418.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Kogla, the Titan Ape #1274 Legendary Creature — Ape

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/6
    Types:
  • Creature
  • SubTypes:
  • Ape
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the target Human is an illegal target by the time Kogla's last ability tries to resolve, the ability won't resolve. Kogla won't gain indestructible.
  • If the target creature is an illegal target when Kogla's first ability tries to resolve, the ability doesn't resolve. If it's a legal target but Kogla is no longer on the battlefield when the ability resolves, the target creature won't deal or be dealt damage.
  • Prices

    Seller Price
    Tcgplayer 15.19 USD
    Cardmarket 16.99 EUR
    Cardkingdom 20.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks,destroytarget artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

    Pathbreaker Ibex #101 Creature — Goat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this creature's power is negative as its ability resolves, X is considered to be 0.
  • If the greatest power among creatures you control is negative as this creature’s ability resolves, X is considered to be 0.
  • Prices

    Seller Price
    Manapool 30.16 USD
    Cardmarket 16.1 EUR
    Tcgplayer 28.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

    Rhythm of the Wild #12 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
  • If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
  • Prices

    Seller Price
    Cardmarket / 3.48 EUR 2.91 EUR
    Manapool 2.39 USD / 4.41 USD
    Tcgplayer 2.73 USD / 4.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)

    Rishkar, Peema Renegade #122s Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature you control has Rishkar's mana ability as long as that creature has any kind of counter on it. The effect isn't limited to those with +1/+1 counters.
  • Rishkar can be a target of its own triggered ability.
  • You can't target the same creature twice to have one recipient get two +1/+1 counters.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Tcgplayer 5.68 USD
    Cardmarket 1.8 EUR
    Manapool 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Rishkar enters, put a +1/+1counteron each of up to two target creatures. Each creature you control with acounteron it has ": Add ."

    Vivien, Champion of the Wilds #519 Legendary Planeswalker — Vivien

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Vivien
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you cast the creature card, it leaves exile. You can't cast it again if that card becomes exiled again.
  • While resolving Vivien's last ability, you must exile one of the three cards, even if none of them are creature cards. You may look at the exiled card at any time, even if it's not a creature card.
  • You must follow any applicable timing permissions and restrictions if you cast the exiled card. This means that if Vivien leaves the battlefield, you can't cast the creature spell as though it had flash unless another effect allows you to do so.
  • Prices

    Seller Price
    Manapool 8.28 USD
    Cardkingdom 4.99 USD
    Cardmarket 3.77 EUR
    Tcgplayer 6.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast creature spells as though they had flash.
    +1 Until your next turn, up to one target creature gains vigilance and reach.
    −2 Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.